Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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smoogipoo
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bb4193d985
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Fix taiko infinity health drain on some beatmaps
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2020-03-02 13:25:04 +09:00 |
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Dean Herbert
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b330aec03e
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Drain starting at the first hitobject, not gameplay start
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2019-12-27 16:16:30 +09:00 |
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smoogipoo
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429272b864
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Clean up + document taiko health processor
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2019-12-26 15:28:30 +09:00 |
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smoogipoo
|
e0c1072ab2
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Add xmldocs
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
|
eba6371526
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Re-implement taiko's accumulating health processor
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2019-12-26 15:01:19 +09:00 |
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smoogipoo
|
522847987b
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Implement break/gameplay start times
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2019-12-26 15:00:58 +09:00 |
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smoogipoo
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90cb9d9162
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Simplify scoreprocesor/healthprocessor implementations
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2019-12-26 14:59:49 +09:00 |
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smoogipoo
|
76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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