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Commit Graph

67 Commits

Author SHA1 Message Date
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
ekrctb
b790e16217 Use Click instead of now removed TriggerOnClick 2018-09-19 11:42:32 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
0866dd11bd DefaultBackAction -> BackAction, defaults to last button
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Aergwyn
b9b04c1b6e move back logic into GameplayMenuOverlay 2018-06-09 09:28:02 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
53edfedfc8 Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay 2018-03-05 19:43:57 +09:00
Dean Herbert
39af9321cf Remove unnecessary overrides 2018-01-16 20:34:40 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
FreezyLemon
998f9c090d select pause buttons after mouse move only 2017-12-28 01:56:10 +01:00
Dean Herbert
abe465358c Fix formatting 2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter 2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967 Fix Not update retry counter on PauseOverlay
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.

Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17 Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay 2017-12-21 19:19:08 +09:00
smoogipoo
a17b2e4c18 Expose buttons for test cases 2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b MenuOverlay -> GameplayMenuOverlay 2017-12-18 16:40:50 +09:00