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Commit Graph

168 Commits

Author SHA1 Message Date
Thomas Müller
2689de0c0c Update framework and add "Async" suffix to asynchronous methods 2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Dean Herbert
6701cd9016 Merge branch 'master' into general-fixes 2017-02-23 17:04:53 +09:00
Dean Herbert
da2bfe6d3c
Framework updates. 2017-02-23 16:42:12 +09:00
Dean Herbert
aef0eb49a1
Add loading screen. 2017-02-22 21:53:59 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen. 2017-02-17 19:23:58 +09:00
Dean Herbert
f207da6041
Add/update license headers. 2017-02-14 18:17:35 +09:00
Dean Herbert
37e75e9a54 Add null check when loading beatmap background. 2017-02-12 16:13:44 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Drew DeVault
0a81fdbd10 Update null background handling 2017-01-30 09:44:02 -05:00
Drew DeVault
7559fc593a Use default background on empty song select screen 2017-01-17 16:43:53 -05:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Tom94
718f2b13a8 Do not change depth value of drawables currently contained within a container. 2016-11-24 13:23:05 +09:00
Dean Herbert
611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00
Dean Herbert
a3234a5269 Avoid synchronous queries in BackgroundModeBeatmap. 2016-11-22 21:22:12 +09:00
Thomas Müller
0fdd505807 Add wedged background overlay to song select. 2016-11-20 10:02:20 +01:00
Thomas Müller
f8788bb24b Update the background according to the currently selected beatmap and blur it within song select. 2016-11-19 17:39:43 +01:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00