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Commit Graph

10 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
43c73f9583 Mark access to exception if task faulted as safe
There are seemingly no C#-side compile-time guarantees that it is safe,
but if the task's state is `Faulted` (as is checked right before), the
exception cannot be null as per the documentation.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Dean Herbert
a30aecbafe Comment and add xmldoc 2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2 Proposal to use extension method instead of TaskChain class 2021-01-27 19:50:16 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
1864da00e6 Add extension method to handle cases of fire-and-forget async usage 2020-12-23 17:10:02 +09:00