Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
91a48084c7
Update asserts in line with framework changes to PlaybackPosition
2021-09-07 17:25:03 +09:00
Dean Herbert
1952ebece9
Update tests to use more correct control point definitions
2021-09-06 22:04:51 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Dean Herbert
ccacf56dd8
Move to legacy namespace
2021-08-30 17:14:53 +09:00
Dean Herbert
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
Dean Herbert
5e234fb746
Add try catch to avoid test failures on windows
2021-08-20 22:07:13 +09:00
Dean Herbert
dc44cc0eb3
Update scenarios to use new TestRunHeadlessGameHost
where feasible
2021-08-18 16:01:56 +09:00
Dean Herbert
2b9168157d
Fix CurrentMatchPlayingItem
not being reset on leaving a multiplayer room
2021-08-10 16:53:03 +09:00
Dean Herbert
472c0137ec
Add new extension for formatting time durations
2021-07-31 16:45:53 +09:00
Lucas A
e301a99607
Fix accuracy format unit tests.
2021-07-24 12:39:24 +02:00
Dean Herbert
e507faef29
Add deep cloning support to Score
/ScoreInfo
/Replay
2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
887035c12e
Fix migration target having left over files potentially causing test failures
...
As seen at
https://github.com/ppy/osu/pull/13831/checks?check_run_id=3025050324 .
2021-07-09 12:21:25 +09:00
Dean Herbert
cd2916f778
Fix remaining incorrect filename
2021-07-05 18:56:59 +09:00
Dean Herbert
7645da7d37
Fix incorrect filename
2021-07-05 18:20:04 +09:00
smoogipoo
cc877f88e2
Fix inspection (create a new ruleset every time)
2021-07-05 10:13:01 +09:00
Derrick Timmermans
1facdcf483
Apply changes to tests
2021-07-04 23:23:24 +02:00
Derrick Timmermans
6d2ffe3a94
Add basic tests
2021-07-04 22:51:35 +02:00
smoogipoo
92fa99700e
Merge branch 'master' into rework-multiplayer-test-scenes
2021-06-29 15:39:59 +09:00
Gagah Pangeran Rosfatiputra
4df4afe533
add test for overall difficulty filter query
2021-06-26 21:02:57 +07:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
Dean Herbert
acc06ca398
Merge branch 'master' into realm-key-binding-store
2021-06-16 02:14:58 +09:00
Bartłomiej Dach
24c249b17e
Add test coverage
2021-06-10 22:40:49 +02:00
Dean Herbert
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
3ff9f9c89d
Make FindProvider
non-default
2021-05-31 21:29:47 +09:00
Dean Herbert
df703b68ec
Merge branch 'master' into realm-key-binding-store
2021-05-25 13:41:48 +09:00
Bartłomiej Dach
e62e473bb2
Ignore possible null in multiplayer test
...
A null value will fail the test anyhow.
2021-05-15 00:09:34 +02:00
smoogipoo
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
Bartłomiej Dach
f7d9fb094e
Reword & clarify comments
2021-05-04 22:59:10 +02:00
Bartłomiej Dach
9734758237
Simplify test case further
2021-05-04 22:48:57 +02:00
Salman Ahmed
45c0b74151
Use LINQ select for data assigning for simplicity
...
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed
4ceb9b1562
Avoid randomizing and overestimating logic with simple hardcoding
...
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Salman Ahmed
e00af3e71d
Add test coverage
2021-05-04 09:45:59 +03:00
Dean Herbert
e0c129ca85
Merge branch 'master' into multiplayer-spectator-screen
2021-05-03 13:08:14 +09:00
Dean Herbert
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
Dean Herbert
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
Naxess
b8b6d0e861
Add tests for ClosestBeatDivisor
...
Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
Dean Herbert
2c1422b4f9
Add comment regarding teste edge case
2021-04-26 15:37:19 +09:00
Dean Herbert
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store
2021-04-24 02:40:15 +09:00
smoogipoo
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
Dean Herbert
78f274d51a
Merge branch 'master' into realm-key-binding-store
2021-04-22 12:13:23 +09:00
jvyden
c39ab2c692
Add SessionStaticsTest
2021-04-18 23:04:28 -04:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
ekrctb
57ba7b7cbb
Partially revert the changes of CurrentFrame
and NextFrame
for compatibility
...
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00