smoogipoo
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54ab256c8e
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Instantiate a new path rather than setting properties on it
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
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2018-11-12 13:50:19 +09:00 |
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smoogipoo
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acd703c27b
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Make sliders respond to control point changes
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2018-10-29 15:36:43 +09:00 |
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Dean Herbert
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79af5cb0a0
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Limit shake duration to ensure it doesn't overlap miss window
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2018-07-06 17:24:30 +09:00 |
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Dean Herbert
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d453414070
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Forward shakes from slider head objects to sliders
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2018-07-06 11:52:58 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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8ed5fce43a
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Split out the slider head into a separate drawable hitobject
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2018-03-10 01:13:59 +09:00 |
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