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Commit Graph

122 Commits

Author SHA1 Message Date
Givikap120
4f12a3afdb added sliders bandaid (overbuffed on purpose) 2024-09-06 22:55:18 +03:00
Givikap120
0af7315281 rebalanced high AR 2024-07-13 19:58:08 +03:00
Givikap120
0374bfe5d6
Merge branch 'ppy:master' into cognition 2024-07-13 19:16:56 +03:00
Dan Balasescu
976c6c4f25
Merge pull request #28235 from tsunyoku/optimise-rhythm-evaluator-loop-logic
Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic
2024-05-20 20:31:46 +09:00
James Wilson
f31928875b Reduce Previous calls in RhythmEvaluator by optimising loop logic 2024-05-19 16:26:51 +01:00
James Wilson
609268786f remove unneeded extra Previous calls from RhythmEvaluator 2024-05-19 13:29:49 +01:00
Givikap120
e58ecccf8c refactoring and high AR rebalance
high AR length bonus change
2024-05-18 13:20:03 +03:00
Givikap120
e4d8ed9afb optimizations 2024-05-02 16:57:31 +03:00
Givikap120
07cb7011e5 Balancing 2024-04-28 13:01:51 +03:00
Givikap120
0d6a4c5c5d balancing HD
AR11 HD nerfed AR0 HD buffed
2024-04-22 19:40:30 +03:00
Givikap120
463a6cec1e many HD-related changes 2024-04-18 22:02:24 +03:00
Givikap120
9a7c21b3b3 high AR clean-up and balancing 2024-04-14 21:45:43 +03:00
Givikap120
8d080ccd10 Angle penalty change 2024-04-14 21:11:59 +03:00
Givikap120
33d1e2fe36 bit of high AR balancing 2024-04-09 01:29:49 +03:00
Givikap120
faf18e1303 heavy optimisations
now it's much faster than earlier
2024-04-09 00:24:18 +03:00
Givikap120
af9255915c fixed the bug
high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
801843bce8 Update ReadingEvaluator.cs 2024-04-07 22:32:15 +03:00
Givikap120
ae4f0a10ac Many changes
1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
2dbdd4f7d7 balancing 2024-04-04 18:36:58 +03:00
Givikap120
23808be9b2 new experimental overlap summing 2024-03-30 14:16:27 +02:00
Givikap120
71df659533 bandaid for Rainbow Dash +EZ 2024-03-26 16:38:28 +02:00
Givikap120
c4af2bbf69 optimisation 2024-03-26 02:55:06 +02:00
Givikap120
6ec5bb5dca Fixed the overlap bug 2024-03-26 02:25:40 +02:00
Givikap120
d96eeeb27c high AR changes 2024-03-25 19:05:53 +02:00
Givikap120
b4fadc373e change SR scalig 2024-03-25 01:07:14 +02:00
Givikap120
98873e2401 fixed high AR (i hope) 2024-03-25 01:02:38 +02:00
Givikap120
4051413c92 rubik's cube bandaid 2024-03-24 19:34:06 +02:00
Givikap120
403dc5b8b0 Walk This Way bandaid 2024-03-24 00:21:34 +02:00
Givikap120
4d2cb57887 fixed very stupid bug 2024-03-23 15:08:03 +02:00
Givikap120
ab47d39d0d Balancing
1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
5e2f3e3918 Increased stability
Now low AR difficulty won't drop with lowering AR
2024-03-17 13:28:09 +02:00
Givikap120
d3cdb671c7 low AR streams balancing 2024-03-16 19:34:17 +02:00
Givikap120
c8e9602e15 Update ReadingEvaluator.cs 2024-02-28 16:01:42 +02:00
Givikap120
5d4c78239b added density aim multiplier 2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a Changes to highAR and angle nerf
HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Givikap120
e6f1a4067d Change scaling to make high AR woth more on low SR 2024-02-12 19:55:52 +02:00
Givikap120
1a68e29a95 Big amount of changes
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01 Alternating angle nerf
Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
394af044d9 Added inpredictability calculation
Used mainly in high AR
also used in HD
2024-01-26 22:32:23 +02:00
Givikap120
f6df24779d Added infra and hidden
HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
77ce1aef42 Slight balancing
Added diffspike nerf to reading (accounting to memorization of one hard part)
2024-01-24 01:51:13 +02:00
Givikap120
f429f213d9 Fixed low AR
HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68 Big bump
1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading

What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548 Improved overlap calc
and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ffeb46af9b Initial overlap calc 2024-01-08 14:53:38 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition 2024-01-05 15:31:36 +02:00
Dean Herbert
70ec4b060a Rename weird diffcalc parameter name 2023-10-03 19:20:39 +09:00
js1086
07df5d9c6e Further balance values 2023-08-10 00:30:11 +01:00
js1086
c1712740f7 Balance streams and HD aim 2023-07-30 12:51:36 +01:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition 2023-07-29 21:46:56 +01:00