Givikap120
4f12a3afdb
added sliders bandaid (overbuffed on purpose)
2024-09-06 22:55:18 +03:00
Givikap120
0af7315281
rebalanced high AR
2024-07-13 19:58:08 +03:00
Givikap120
0374bfe5d6
Merge branch 'ppy:master' into cognition
2024-07-13 19:16:56 +03:00
Dan Balasescu
976c6c4f25
Merge pull request #28235 from tsunyoku/optimise-rhythm-evaluator-loop-logic
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Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic
2024-05-20 20:31:46 +09:00
James Wilson
f31928875b
Reduce Previous
calls in RhythmEvaluator
by optimising loop logic
2024-05-19 16:26:51 +01:00
James Wilson
609268786f
remove unneeded extra Previous
calls from RhythmEvaluator
2024-05-19 13:29:49 +01:00
Givikap120
e58ecccf8c
refactoring and high AR rebalance
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high AR length bonus change
2024-05-18 13:20:03 +03:00
Givikap120
e4d8ed9afb
optimizations
2024-05-02 16:57:31 +03:00
Givikap120
07cb7011e5
Balancing
2024-04-28 13:01:51 +03:00
Givikap120
0d6a4c5c5d
balancing HD
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AR11 HD nerfed AR0 HD buffed
2024-04-22 19:40:30 +03:00
Givikap120
463a6cec1e
many HD-related changes
2024-04-18 22:02:24 +03:00
Givikap120
9a7c21b3b3
high AR clean-up and balancing
2024-04-14 21:45:43 +03:00
Givikap120
8d080ccd10
Angle penalty change
2024-04-14 21:11:59 +03:00
Givikap120
33d1e2fe36
bit of high AR balancing
2024-04-09 01:29:49 +03:00
Givikap120
faf18e1303
heavy optimisations
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now it's much faster than earlier
2024-04-09 00:24:18 +03:00
Givikap120
af9255915c
fixed the bug
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high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
801843bce8
Update ReadingEvaluator.cs
2024-04-07 22:32:15 +03:00
Givikap120
ae4f0a10ac
Many changes
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1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
2dbdd4f7d7
balancing
2024-04-04 18:36:58 +03:00
Givikap120
23808be9b2
new experimental overlap summing
2024-03-30 14:16:27 +02:00
Givikap120
71df659533
bandaid for Rainbow Dash +EZ
2024-03-26 16:38:28 +02:00
Givikap120
c4af2bbf69
optimisation
2024-03-26 02:55:06 +02:00
Givikap120
6ec5bb5dca
Fixed the overlap bug
2024-03-26 02:25:40 +02:00
Givikap120
d96eeeb27c
high AR changes
2024-03-25 19:05:53 +02:00
Givikap120
b4fadc373e
change SR scalig
2024-03-25 01:07:14 +02:00
Givikap120
98873e2401
fixed high AR (i hope)
2024-03-25 01:02:38 +02:00
Givikap120
4051413c92
rubik's cube bandaid
2024-03-24 19:34:06 +02:00
Givikap120
403dc5b8b0
Walk This Way bandaid
2024-03-24 00:21:34 +02:00
Givikap120
4d2cb57887
fixed very stupid bug
2024-03-23 15:08:03 +02:00
Givikap120
ab47d39d0d
Balancing
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1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Givikap120
5e2f3e3918
Increased stability
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Now low AR difficulty won't drop with lowering AR
2024-03-17 13:28:09 +02:00
Givikap120
d3cdb671c7
low AR streams balancing
2024-03-16 19:34:17 +02:00
Givikap120
c8e9602e15
Update ReadingEvaluator.cs
2024-02-28 16:01:42 +02:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a
Changes to highAR and angle nerf
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HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Givikap120
e6f1a4067d
Change scaling to make high AR woth more on low SR
2024-02-12 19:55:52 +02:00
Givikap120
1a68e29a95
Big amount of changes
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1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Givikap120
51eb5c0a01
Alternating angle nerf
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Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Givikap120
394af044d9
Added inpredictability calculation
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Used mainly in high AR
also used in HD
2024-01-26 22:32:23 +02:00
Givikap120
f6df24779d
Added infra and hidden
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HD is now ported from Apollo, but i'm planning to change it
Also, some database-related stuff addings
2024-01-25 01:21:11 +02:00
Givikap120
77ce1aef42
Slight balancing
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Added diffspike nerf to reading (accounting to memorization of one hard part)
2024-01-24 01:51:13 +02:00
Givikap120
f429f213d9
Fixed low AR
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HD is still not existant
Also, small try to buff high AR on low SR (bad rn)
2024-01-24 01:07:44 +02:00
Givikap120
8c2405da68
Big bump
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1) Fully reworked architecture: splitted reading in branches.
2) Added High AR reading
What is broken now:
- Low AR (because i focused mostly on High vs Low AR reading values on high end)
- HD (it's using live HD rn)
- 3 mod speed, cuz part of the speed pp is unaffected by low acc nerf in speed pp calculation
2024-01-20 22:59:35 +02:00
Givikap120
c64430f548
Improved overlap calc
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and added GraphSkill to allow graph of reading difficulty
2024-01-16 02:03:11 +02:00
Givikap120
ffeb46af9b
Initial overlap calc
2024-01-08 14:53:38 +02:00
Givikap120
ef3096123e
Merge branch 'ppy:master' into cognition
2024-01-05 15:31:36 +02:00
Dean Herbert
70ec4b060a
Rename weird diffcalc parameter name
2023-10-03 19:20:39 +09:00
js1086
07df5d9c6e
Further balance values
2023-08-10 00:30:11 +01:00
js1086
c1712740f7
Balance streams and HD aim
2023-07-30 12:51:36 +01:00
apollo
8937080c91
Merge branch 'ppy:master' into cognition
2023-07-29 21:46:56 +01:00