smoogipooo
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47e1b7b389
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Fix tick construction loop.
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2017-05-26 16:28:39 +09:00 |
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smoogipooo
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c2d3b6c05a
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Remove late initialization of head + tail, keep them updated with start time and end time.
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2017-05-26 15:53:49 +09:00 |
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smoogipooo
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946cd4bfa3
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General cleanup + more xmldocs.
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2017-05-24 21:57:38 +09:00 |
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smoogipooo
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21cdee02f3
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Get tickSpacing from beatmap.
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2017-05-24 21:24:33 +09:00 |
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smoogipooo
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dcf879687d
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Implement basic hold note + tick input.
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2017-05-24 20:45:01 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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409464381c
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Expose HitWindows so they're accessible from the drawable hit objects.
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2017-05-22 14:11:14 +09:00 |
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smoogipooo
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a30e49d21b
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Add hold end samples.
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2017-05-18 18:19:29 +09:00 |
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smoogipooo
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5b323ad483
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Cleanups.
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2017-05-09 20:55:20 +09:00 |
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smoogipooo
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d11e5d0060
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Add hit windows to Note/HoldNote.
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2017-05-03 13:51:44 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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