smoogipooo
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0e1ce333e3
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Make IBeatmapProcessor a class with virtual methods.
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2017-04-18 09:43:43 +09:00 |
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smoogipooo
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efc050a95a
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Make IBeatmapConverter an abstract class instead of an interface.
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2017-04-18 09:38:52 +09:00 |
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smoogipooo
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456aee63ca
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Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace.
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2017-04-18 09:36:08 +09:00 |
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smoogipooo
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04973ae65e
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Fix conversion types for Catch and Mania.
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2017-04-18 08:58:21 +09:00 |
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smoogipooo
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2767fbd81a
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Implement Beatmap conversion testing.
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2017-04-18 08:57:09 +09:00 |
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smoogipooo
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069a7a24ce
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Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
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2017-03-14 19:04:40 +09:00 |
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smoogipooo
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2b3b3b7255
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Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...).
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2017-03-14 17:07:38 +09:00 |
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smoogipooo
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7141bc86d3
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Rework beatmap post-processing into HitRenderer.
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2017-03-14 17:01:21 +09:00 |
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smoogipooo
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bbd81dbc47
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Add license headers.
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2017-03-14 13:02:42 +09:00 |
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smoogipooo
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99c23d8715
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I don't like this renaming.
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2017-03-14 12:54:09 +09:00 |
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smoogipooo
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f50e0bbf3c
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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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smoogipooo
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592e05a2c8
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Better beatmap conversion model.
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2017-03-12 00:34:21 +09:00 |
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