1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00
Commit Graph

30 Commits

Author SHA1 Message Date
Dan Balasescu
c255339999
Merge branch 'master' into catch-hyperdash-stable-sort 2023-12-13 12:40:39 +09:00
Dean Herbert
79826dee58
Fix tests which were relying on SliderMultiplier==1 2023-12-06 13:50:10 +09:00
Bartłomiej Dach
bb198e0c5a
Add test coverage for missing hyperdashes on simultaneous notes 2023-12-04 09:26:23 +01:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
ekrctb
da3499f10e Simplify the way of getting catcher 2021-07-21 16:27:44 +09:00
Dean Herbert
c03cc754e3 Move event attaching to ensure reporting is done at a high enough rate 2020-08-24 11:38:03 +09:00
Dean Herbert
d274652b3a Fix failures if test ran too fast 2020-08-24 00:13:26 +09:00
Dean Herbert
2dce850f5b Rewrite hyperdash test to not rely on timing 2020-08-23 23:11:56 +09:00
smoogipoo
dd1f2db175 Use startTime in test 2020-08-21 12:30:33 +09:00
smoogipoo
f956c9fe37 Clobber in a gameplay test 2020-08-21 02:01:29 +09:00
ekrctb
3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
Dean Herbert
1733519c3a Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
Dan Balasescu
affb227b38
Merge pull request #8200 from peppy/add-hyperdash-afterimage
Add afterimage glow when entering hyperdash
2020-03-11 13:56:19 +09:00
smoogipoo
9683c0756d Start path at (0,0) 2020-03-11 12:56:12 +09:00
Dean Herbert
5329b222f6 Fix hyperdash test having a zero-length juice stream 2020-03-10 17:49:51 +09:00
Dean Herbert
eab544b49f Add afterimage glow when entering hyperdash 2020-03-10 16:41:08 +09:00
Dean Herbert
e7f1f0f38b Fix hyperdash not initiating correctly when juice streams are present 2020-03-10 10:21:32 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
a6420def99 Make hyperdash test automatic 2019-09-13 19:29:49 +09:00
David Zhao
e7419f382e Fix TestSceneHyperDash in test browser 2019-06-27 19:20:19 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00