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mirror of https://github.com/ppy/osu.git synced 2025-03-11 04:17:18 +08:00

16292 Commits

Author SHA1 Message Date
Bartłomiej Dach
28be0e31c2
Merge pull request #32214 from smoogipoo/fix-multi-user-kick-threading
Fix thread safety when kicking multiplayer users
2025-03-04 09:24:08 +01:00
Dan Balasescu
e0e7d92e79
Merge pull request #32219 from peppy/lounge-minor-redesign
Adjust scale and display of rooms in multiplayer lounge
2025-03-04 17:19:58 +09:00
Dean Herbert
c9a492a6eb
Merge pull request #32075 from Gennadiyev/patch-result-screen-volume-adjust
Add Alt + mousewheel volume adjustment on result screens
2025-03-04 16:06:46 +09:00
Dean Herbert
4085ee805a
Adjust scale and display of rooms in multiplayer lounge
Just a quick pass because the rooms were definitely larger than they
should be.
2025-03-04 15:55:44 +09:00
Dean Herbert
9e8a611728
Rename RoomsContainer and scope down bindables 2025-03-04 15:05:12 +09:00
Dean Herbert
0696cfa4f2
LoungePollingComponent -> LoungeListingPoller 2025-03-04 14:40:55 +09:00
Dean Herbert
f3e9d1931c
Merge branch 'master' into remove-roommanager 2025-03-04 14:23:51 +09:00
Dan Balasescu
4a00662092
Fix thread safety when kicking multiplayer users 2025-03-04 14:02:45 +09:00
Dean Herbert
3fe92fb83c
Merge pull request #32158 from bdach/scaling-crash
Fix possible crash when scaling objects in editor
2025-03-04 13:40:41 +09:00
Dan Balasescu
446718f929
Merge branch 'master' into remove-roommanager 2025-03-04 13:17:04 +09:00
Dan Balasescu
8c13a86ad1
Merge pull request #32200 from andy840119/remove-handle-scale-base-method
Remove unused virtual method after refactor the scale handling.
2025-03-04 13:14:14 +09:00
Dean Herbert
58a671decb
Merge pull request #31637 from smoogipoo/room-management-lio
Create, join, and part multiplayer rooms only via the multiplayer server
2025-03-04 13:13:55 +09:00
Bartłomiej Dach
c30f334cf9
Merge pull request #32197 from peppy/zoom-to-centre-always
Always zoom timeline to centre rather than focus point
2025-03-03 20:12:28 +01:00
andy840119
23a5d6dc40 This method is not being used anymore.
see:
https://github.com/ppy/osu/pull/26643
2025-03-03 22:10:41 +08:00
Dean Herbert
6aaec144c8
Merge pull request #32162 from nekodex/kiai-sfx
Add SFX for kiai/star fountain activation
2025-03-03 19:05:05 +09:00
Dean Herbert
52860def6c
Always zoom timeline to centre rather than focus point
Closes https://github.com/ppy/osu/issues/32183.
2025-03-03 18:53:41 +09:00
Bartłomiej Dach
47747aed3e
Add guards to prevent clamp calls with invalid bounds 2025-03-03 08:40:51 +01:00
Bartłomiej Dach
8539745667
Merge pull request #32153 from peppy/carousel-design-fixes
Apply first wave blanket fixes to new beatmap carousel design
2025-03-03 08:13:43 +01:00
Jamie Taylor
881534eb7f
Add SFX for kiai/star fountain activation 2025-03-01 01:51:37 +09:00
Dean Herbert
38de3566b1
Adjust set panel display and animations slightly 2025-02-28 22:54:00 +09:00
Dean Herbert
4beac64bdb
Remove unused container level 2025-02-28 22:54:00 +09:00
Dean Herbert
29c35529d2
Fix activation flash being applied twice (and adjust duration) 2025-02-28 22:54:00 +09:00
Dean Herbert
8032b68932
Stop using padding for panel x offsets 2025-02-28 22:54:00 +09:00
Bartłomiej Dach
35b0ff80bb
Mark MathHelper.Clamp() as banned API
See previous commit for partial rationale.

There's an argument to be made about the `NaN`-spreading semantics being
desirable because at least something will loudly fail in that case, but
I'm not so sure about that these days. It feels like either way if
`NaN`s are produced, then things are outside of any control, and chances
are the game can probably continue without crashing. And, this move
reduces our dependence on osuTK, which has already been living on
borrowed time for years now and is only awaiting someone brave to go
excise it.
2025-02-28 13:48:22 +01:00
Bartłomiej Dach
c4e37a1566
Merge pull request #32109 from smoogipoo/results-beatmap-lookup
Fix multiplayer results screen displaying same beatmap for all users
2025-02-28 12:36:28 +01:00
Dan Balasescu
993473c081
Pass through artist/title in beatmap transform 2025-02-28 18:40:54 +09:00
Dean Herbert
51cb0bea1c
Fix carousel taking up too much space on new song select implementation 2025-02-28 16:45:49 +09:00
Dean Herbert
1e46dc6b0a
Adjust animation duration to roughly match scroll operations
Previous value felt wrong when using keyboard selection for iteration.
2025-02-28 16:27:42 +09:00
Dean Herbert
a8fbac0f0d
Add better selection visibility via another tint layer 2025-02-28 16:27:18 +09:00
Dean Herbert
02b950223c
Adjust x offsets to work again for keyboard selection 2025-02-28 16:08:11 +09:00
Dan Balasescu
306b30cb12
Add failing test 2025-02-28 15:51:54 +09:00
Dean Herbert
e1723ec1bb
Adjust preview time display to not conflict with bookmarks 2025-02-28 14:05:49 +09:00
Dean Herbert
a659936c57
Inline some methods 2025-02-28 13:25:21 +09:00
Dean Herbert
0b453772da
Disable button instead of hiding (and add tooltip) 2025-02-27 15:15:58 +09:00
Dan Balasescu
a33aff9bbd
Merge branch 'master' into room-management-lio 2025-02-27 14:14:19 +09:00
Dan Balasescu
d31588939c
Disallow attempting to close multiplayer rooms 2025-02-27 13:39:16 +09:00
Dan Balasescu
d3c4afe65d
Fix typo 2025-02-27 13:16:51 +09:00
Bartłomiej Dach
6b76b8ccdd
Do not allow adding more than 8 combo colours in editor 2025-02-26 11:24:06 +01:00
Dan Balasescu
c2875423ee
Cleanup score fetching a bit 2025-02-26 18:58:29 +09:00
Dan Balasescu
3dde024650
Replace error handling with logs
- Handling all errors matches master a little bit better. Logging
exceptions in any case.
- Not throwing when beatmaps are missing simplifies tests.
2025-02-26 18:02:13 +09:00
Dan Balasescu
c7fd7cf9cd
Add missing ConfigureAwait 2025-02-26 17:39:56 +09:00
Dean Herbert
abc12abded
Fix PlayerTeamFlag skinnable component not showing team details during replay
For now, let's fetch on demand.

Note that song select local leaderboard has the same issue. I feel we should be
doing a lot more cached lookups (probaly with persisting across game restarts).
Maybe even replacing the realm user storage. An issue for another day.
2025-02-26 16:48:18 +09:00
Dan Balasescu
b7d431fdde
Include author 2025-02-26 15:04:43 +09:00
Dan Balasescu
59cfcb3595
Prefer local models where available 2025-02-26 15:04:37 +09:00
Dan Balasescu
90290997a7
Fix score panel difficulty depending on local beatmap
This is a very special case where online beatmap/ruleset models are
being ferried via `ScoreInfo` in what appear to `BeatmapDifficultyCache`
as local `BeatmapInfo`/`RulesetInfo` models. Here, BDC will incorrectly
attempt to proceed with calculating true difficulty where it cannot, and
return 0.

This is fixed locally because `ScoreInfo` is a very weird model, and I'm
not sure whether BDC should contain logic to work around this.
2025-02-26 14:49:00 +09:00
Dan Balasescu
baf20d8484
Fix loading spinners not hiding correctly 2025-02-25 23:17:23 +09:00
Dan Balasescu
bb457ca8e2
Clean up completion handling 2025-02-25 23:17:02 +09:00
Dan Balasescu
116b5a335a
ConfigureAwait(false) everywhere 2025-02-25 22:56:38 +09:00
Dan Balasescu
3b5bf391da
Arrays instead of enumerables 2025-02-25 22:55:55 +09:00
Dan Balasescu
8a27b6689e
Replace virtual async method with better abstraction 2025-02-25 22:51:36 +09:00