smoogipooo
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2d8239a3f7
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Re-implement the SampleBank/Sample structure. No parsing support yet.
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2017-04-05 21:34:28 +09:00 |
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smoogipooo
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4b424263ce
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Fully parse control points.
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2017-04-04 13:13:27 +09:00 |
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smoogipooo
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e0a8c3b1e5
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Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
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2017-03-16 23:18:02 +09:00 |
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smoogipooo
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1f43370886
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Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
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2017-03-14 18:06:32 +09:00 |
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Thomas Müller
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417f146386
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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
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2017-02-19 17:41:51 +01:00 |
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Dean Herbert
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f207da6041
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Add/update license headers.
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2017-02-14 18:17:35 +09:00 |
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柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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Dean Herbert
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da1f6eeab5
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Circle -> HitCircle.
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2016-11-16 16:16:45 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
|
Dean Herbert
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5ce102b36c
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Fix outdated test attributes.
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2016-10-28 16:09:55 +09:00 |
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Drew DeVault
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449f04c07b
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Refactor the database code
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2016-10-18 13:38:27 -04:00 |
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John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
|
Drew DeVault
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25d08c8e2c
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Improve beatmap loading and hydration
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2016-10-13 10:29:30 -04:00 |
|
Drew DeVault
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c39179d299
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Add test for hit objects
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2016-10-13 12:17:40 +09:00 |
|
Drew DeVault
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7a4501323b
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Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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c0022f3515
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Add more tests for legacy decoder
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2016-10-13 12:17:31 +09:00 |
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