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Commit Graph

16 Commits

Author SHA1 Message Date
Dean Herbert
1b2713239a
Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
Dean Herbert
028e941ab2
Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
Dean Herbert
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
smoogipooo
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
e7b55f9bea Fix bar line pre empt time calculation. 2017-04-03 14:49:26 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
smoogipooo
efa7e5cb7d Adjust radius. 2017-03-28 17:14:06 +09:00
smoogipooo
adf2550811 Base playfield height + hit target offset on hit object height. 2017-03-28 17:13:05 +09:00
smoogipooo
4c7e523d18 Rename Accented to Strong. 2017-03-28 10:02:41 +09:00
smoogipooo
afdb719c60 Rename finisher -> accented. 2017-03-24 11:09:01 +09:00
smoogipooo
768bc2bb5f Make TaikoHitObject store whether the hit object is a finisher. 2017-03-23 19:14:21 +09:00
smoogipooo
db8bf8a78f Add Hit class, make TaikoHitObject abstract. 2017-03-23 11:21:45 +09:00
Dean Herbert
73ffbf8142 Remove unnecessary using. 2017-03-19 11:52:16 +09:00
smoogipooo
4b3308fd1d Remove TaikoHitObject Type, we won't be using this going forward. 2017-03-18 18:40:26 +09:00
smoogipooo
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
smoogipooo
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00