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mirror of https://github.com/ppy/osu.git synced 2025-03-13 01:27:25 +08:00

20 Commits

Author SHA1 Message Date
StanR
392bb5718c
Simplify angle bonus formula (#31449)
* Simplify angle bonus formula

* Simplify further

* Simplify acute too

* Tests
2025-01-08 10:03:22 +00:00
Jay Lawton
824497d82c
Rewrite of the Rhythm Skill within osu!taiko (#31284)
* implement bell curve into diffcalcutils

* remove unneeded attributes

* implement new rhythm skill

* change dho variables

* update dho rhythm

* interval interface

* implement rhythmevaluator

* evenhitobjects

* evenpatterns

* evenrhythm

* change attribute ordering

* initial balancing

* change naming to Same instead of Even

* remove attribute bump for display

* Fix diffcalc tests

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Co-authored-by: StanR <hi@stanr.info>
2024-12-27 16:30:30 +03:00
StanR
f722f94f26
Simplify osu! high-bpm acute angle jumps bonus (#30902)
* Simplify osu! high-bpm acute angle jumps bonus

* Add aim wiggle bonus

* Add hitwindow-based aim velocity decrease

* Revert "Add hitwindow-based aim velocity decrease"

This reverts commit bcebe9662cfcb7a72805e48712525ef54ec9820e.

* Move wiggle multiplier to a const, slightly decrease acute bonus multiplier

* Make sure the previous object in the wiggle bonus is also part of the wiggle

* Scale the wiggle bonus multiplayer down

* Increase the acute angle jump bonus multiplier

* Make wiggle bonus only apply on >150 bpm streams, make repetitive angle penalty

* Reduce wiggle bonus multiplier to not break velocity>difficulty relation

* Adjust wiggle falloff function to fix stability issues

* Adjust wiggle consts

* Update tests
2024-12-20 23:32:51 +00:00
Jay Lawton
4ca88ae2d6
Refactor TaikoDifficultyCalculator and add DifficultStrain attributes (#31191)
* refactor + countdifficultstrain

* norm in utils

* adjust scaling shift

* fix comment

* revert all value changes

* add the else back

* remove cds comments
2024-12-19 11:32:59 +00:00
StanR
c9d3b6557d Fix code issues 2024-11-07 21:23:26 +05:00
StanR
78c97d2cd7 Add DifficultyCalculationUtils 2024-11-07 20:36:00 +05:00
Berkan Diler
a891303484 Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
Terochi
eff6c7be64 Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace. 2022-11-19 16:53:35 +01:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Samuel Cattini-Schultz
bfd3d0cce9 Implement custom enumerator for ReverseQueue to avoid allocations 2021-04-10 01:16:54 +10:00
Samuel Cattini-Schultz
65f93d6f9d Add more descriptive xmldoc for ReverseQueue 2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Samuel Cattini-Schultz
fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Bartłomiej Dach
a350802158 Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
Bartłomiej Dach
6c759f31f1 Add and use limited capacity queue 2020-08-18 20:19:58 +02:00
Huo Yaoyuan
d5994ed484 CA2208: create exceptions correctly. 2019-12-17 13:00:10 +08:00
Huo Yaoyuan
d7b3578cc6 CA2201: throw correct exception type. 2019-12-17 13:00:02 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
smoogipoo
3784b673ae History -> LimitedCapacityStack + re-xmldoc 2019-02-19 13:51:19 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00