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mirror of https://github.com/ppy/osu.git synced 2024-11-06 16:57:25 +08:00
Commit Graph

136 Commits

Author SHA1 Message Date
Dean Herbert
3df51540e1 Code review fixes 2017-08-16 17:39:57 +09:00
Dean Herbert
54698f2d8f Use IntAction instead of new 2017-08-16 17:27:09 +09:00
Dean Herbert
2bd0981738 Improve default key binding logic
Defaults will be added to the database as long as the database has unbalanced counts for any actions.
2017-08-15 23:59:58 +09:00
Dean Herbert
3bee36f6a2 Add index to Action column
Is used for default assignment
2017-08-15 23:59:06 +09:00
Dean Herbert
46bfa4db29 Load defaults, pass around live IEnumerable, add PK for updating 2017-08-14 22:31:23 +09:00
Dean Herbert
7c9d6c9c83 Initial refactoring of key binding logic 2017-08-14 20:19:25 +09:00
Dean Herbert
b6fb68c6e2 Update framework 2017-08-12 22:13:40 +09:00
Dean Herbert
99458aab48 Propagate framework updates 2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9 Move a lot of code to framework 2017-08-11 16:11:46 +09:00
Dean Herbert
8ae010f62b Don't pass through repeat events if we've already handled an action 2017-08-11 11:46:21 +09:00
Dean Herbert
a93a92a2bb Remove GlobalHotkeys 2017-08-10 19:52:45 +09:00
Dean Herbert
641b3bd27e Improve documentation 2017-08-10 19:36:47 +09:00
Dean Herbert
798fff00b2 Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
e9a11ebc9f Use new population methods and implement osu! ruleset actions 2017-08-10 18:31:12 +09:00
Dean Herbert
b6bb07c0b5 Add ConcurrentActionModes to support osu! gameplay more easily 2017-08-10 18:28:22 +09:00
Dean Herbert
c82db54fb5 Rename OsuAction to GlobalAction 2017-08-10 17:22:08 +09:00
Dean Herbert
6ba5bdf1e6 Add description attributes to all actions 2017-08-10 17:14:30 +09:00
Dean Herbert
da50101c25 Don't match on partial key chords when concurrent is disallowed 2017-08-10 16:45:33 +09:00
Dean Herbert
d9e36237c7 Move all OsuGame events to OsuAction 2017-08-10 16:45:10 +09:00
Dean Herbert
30bd1d70b5 ActionMapping doesn't support concurrent actions by default
But can when required. Also supports key combination bindings now.
2017-08-10 16:08:43 +09:00
Dean Herbert
720bd38d8e Fix CI issues 2017-08-09 17:30:37 +09:00
Dean Herbert
34b12fbfa4 Add global actions; improve default assignment 2017-08-09 17:10:32 +09:00
Dean Herbert
3b48a6c668 Fix CI issues 2017-08-09 15:15:41 +09:00
Dean Herbert
976cff9af6 Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
#	osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
2017-08-09 15:08:43 +09:00
Dean Herbert
c70f96a9cd Add basic documentation and split out classes. 2017-08-09 14:50:10 +09:00
Dean Herbert
f21b370f4e Add variant for rulesets with more than one possible key layout 2017-08-09 13:23:23 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Dean Herbert
eee6404986 Store bindings to database 2017-08-09 12:37:47 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Dean Herbert
9a1c662d1f Update framework 2017-05-11 21:25:43 +09:00
Dean Herbert
1b03998b86
Improve comment of SetFrameFromTime. 2017-03-06 14:15:43 +09:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage. 2017-03-04 15:32:41 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Dean Herbert
a621a65eb5
Fix GlobalHotkeys not working (regression due to masking rules). 2017-02-20 15:31:15 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
47faf8f40d Add in-game chat display, along with a global hotkey handling method. 2016-10-08 19:23:21 +09:00