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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-13 08:33:42 +08:00
Code
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Releases
Wiki
Activity
58,624
Commits
4
Branches
803
Tags
374c3b56f6f2e8b74fd87c538baa5354bf59d708
Commit Graph
16 Commits
Remove unused renderer
Andrei Zavatski
·
2022-11-30 04:56:07 +03:00
2eaefcad30
Remove texture from TrianglesV2
Andrei Zavatski
·
2022-11-30 04:09:46 +03:00
3b13ca1167
Fix incorrect texel size calculation
Andrei Zavatski
·
2022-11-29 03:21:59 +03:00
3e277a92e9
Don't draw 0 thickness triangles
Andrei Zavatski
·
2022-11-29 02:36:27 +03:00
ba1717c2ca
Merge branch 'master' into triangles-fix
Bartłomiej Dach
·
2022-11-26 19:28:55 +01:00
fd16e5992b
Compute texel size in the DrawNode
Andrei Zavatski
·
2022-11-26 20:05:34 +03:00
7ab5136e12
Add a few more missing partial specs
Bartłomiej Dach
·
2022-11-26 16:30:52 +01:00
212d78865a
Clamp
AimCount
to ensure at least one triangle is spawned
Dean Herbert
·
2022-11-25 20:14:21 +09:00
b0f14d4963
Change
AimCount
to not consider height
Dean Herbert
·
2022-11-25 20:10:04 +09:00
4cb068ceb9
Make Thickness property auto
Andrei Zavatski
·
2022-11-21 10:32:19 +03:00
ec8532951c
Expose thickness property
Andrei Zavatski
·
2022-11-21 10:20:35 +03:00
14a4de36f4
Apply nullability and clean up conditionals
Dean Herbert
·
2022-11-21 15:02:45 +09:00
9a330c3cdb
Make SpawnRatio public
Andrei Zavatski
·
2022-11-16 15:17:50 +03:00
13cf3fc40c
Replace Scale with SpeedMultiplier
Andrei Zavatski
·
2022-11-16 15:12:57 +03:00
cc4f05f3d3
Apply fixes from original Triangles
Andrei Zavatski
·
2022-11-16 15:02:09 +03:00
109aa37dd8
Implement TrianglesV2 component
Andrei Zavatski
·
2022-11-13 15:31:48 +03:00
81c9ea98e2