Dean Herbert
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
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These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Dean Herbert
2cb84c5111
Fix error message being shown to user on multiplayer disconnection when not in room
2020-12-29 15:19:52 +09:00
Dean Herbert
45c578b857
Remove selection polling from multiplayer
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Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.
This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.
The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.
Closes #11348 .
2020-12-29 15:10:09 +09:00
Dean Herbert
d155f2c0e9
Merge pull request #11351 from bdach/client-playing-users
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Change PlayingUsers population logic to match expectations
2020-12-29 15:04:33 +09:00
Dean Herbert
f31a0e455a
Minor xmldoc rewording
2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
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It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66
Tidy up update state code, naming, xmldoc
2020-12-29 14:25:08 +09:00
Dean Herbert
48019a82b0
Merge pull request #11356 from TheOmyNomy/fix-cursor-trail-blending
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Change cursor trail blending mode based on cursor trail type to match stable behaviour
2020-12-29 11:38:31 +09:00
TheOmyNomy
355ecc4499
Change cursor trail blending mode to match stable
2020-12-29 12:37:57 +11:00
Susko3
770a5a85df
Merge Intent.ActionSend into one IntentFilter
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Co-authored-by: Lucas A. <game4allyt@gmail.com>
2020-12-28 20:57:08 +01:00
Bartłomiej Dach
f7407347f7
Add test coverage of PlayingUsers tracking
2020-12-28 20:07:05 +01:00
Bartłomiej Dach
a014d0ec18
Use PlayingUsers when constructing player directly
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
1d311a6680
Change PlayingUsers population logic to match expectations
2020-12-28 19:27:56 +01:00
Bartłomiej Dach
d2301068b6
Fix changelog header staying dimmed after build show
2020-12-28 16:35:33 +01:00
Susko3
d971aa5295
Remove file intents and add Send intent
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Removed IntentFilters with DataScheme = "file"
Added Intent.ActionSend with application/octet-stream and application/zip
2020-12-28 15:54:21 +01:00
Susko3
b352c1503f
Fix IntentFilter capturing all file types
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Removed string arrays and split the IntentFilter into multiple. Also added DataHost and DataMimeType
2020-12-28 15:13:33 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
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Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
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Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc
Add more null hinting in GameplayLeaderboard
2020-12-28 13:00:05 +01:00
Dean Herbert
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
Dean Herbert
1ea42d1e4d
Merge pull request #11338 from peppy/fix-user-lookup-failure-crashes
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Allow null users to still be displayed in the participant list
2020-12-28 20:44:36 +09:00
Bartłomiej Dach
f16b516e58
Revert user changes if no selection was made
2020-12-28 12:35:17 +01:00
Bartłomiej Dach
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
Dean Herbert
8f0413472c
Add test coverage of null users in scoreboard
2020-12-28 20:30:08 +09:00
Dean Herbert
447a55ce11
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 20:16:53 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
Dean Herbert
545dcac4ec
Add null hinting on UserLookupCache query method
2020-12-28 20:13:24 +09:00
Dean Herbert
5ca9a6a980
Add xmldoc on UserLookupCache's lookup method
2020-12-28 20:05:48 +09:00
Bartłomiej Dach
cf29d0c5ef
Merge pull request #11339 from peppy/update-fastlane
2020-12-28 11:06:55 +01:00
Bartłomiej Dach
d5b02e6f27
Merge branch 'master' into update-fastlane
2020-12-28 10:32:43 +01:00
Bartłomiej Dach
e33dd04282
Merge pull request #11340 from peppy/update-framework
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Update framework
2020-12-28 10:09:23 +01:00
Dean Herbert
2e3537e966
Update framework
2020-12-28 16:52:54 +09:00
Dean Herbert
bdbc210f6d
Update fastlane and dependencies
2020-12-28 16:51:45 +09:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
4d61c143db
Fix lookup cache throwing a null reference if no matches were successful
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
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Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
092b22708a
Merge pull request #11314 from bdach/changelog-refactor
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Refactor changelog code after migrating away from production web instance
2020-12-28 11:39:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Lucas A
e9e0e18dc5
Fix missed change in merge conflict...
2020-12-27 14:11:30 +01:00
Lucas A
7ae4979882
Fix merge conflicts.
2020-12-27 13:52:45 +01:00
Bartłomiej Dach
70a2ab824a
Merge pull request #11320 from peppy/fix-quit-user-showing-in-leaderboard
2020-12-27 13:35:28 +01:00
Bartłomiej Dach
2ff49f4758
Merge branch 'master' into fix-quit-user-showing-in-leaderboard
2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4
Explicitly use discard in value changed callback
2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2
Rename method to be less misleading
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As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
7dd572fe9e
Merge pull request #11323 from bdach/fix-gameplay-leaderboard-clickable-avatars
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Fix gameplay leaderboard avatars being clickable
2020-12-27 20:40:47 +09:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars
2020-12-27 19:00:38 +09:00
Dean Herbert
1b34f2115f
Remove dignostics using
2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5
Remove assert for now
2020-12-27 16:42:20 +09:00