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h1or4dme8
/
osu-lazer
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2026-05-20 14:40:19 +08:00
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58,147
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4
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793
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
13 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix team name not updating on
TeamDisplay
immediately
Dean Herbert
·
2022-07-13 18:10:27 +09:00
1516756d8b
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Split out score transform logic to method
Bartłomiej Dach
·
2021-04-04 11:44:39 +02:00
5df27ce3d4
Fix scores fading out on entering gameplay screen
Bartłomiej Dach
·
2021-04-03 22:35:36 +02:00
0febefd8eb
Fixed gameplay flags being bigger and changed values to make more sense
Shivam
·
2020-10-23 14:11:29 +02:00
ae9e60560b
Merge branch 'master' into flag-fit
Shivam
·
2020-10-19 22:27:48 +02:00
1c073a9ea5
Add anchor to the fillflowcontainer in TeamDisplay
Shivam
·
2020-09-13 21:03:46 +02:00
9f1a231f92
Add scale to GroupTeam and remove unnecessary sizing and scaling in other scenes
Shivam
·
2020-09-13 19:55:21 +02:00
18ae17e129
Fix a couple more new formatting issues
Dean Herbert
·
2020-06-10 00:09:29 +09:00
3ae1df07b0
Hide score displays during warmup
Dean Herbert
·
2020-03-08 15:55:54 +09:00
e25206728f
Initial pass of gameplay screen design update
Dean Herbert
·
2020-03-08 15:55:54 +09:00
86b12a384b
Split out nested classes to higher level for better code sharing
Dean Herbert
·
2020-03-08 15:34:45 +09:00
1c5d6e0cf4