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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-05 00:24:21 +08:00
Code
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58,147
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4
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801
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3102044d00a85caaaafd059f77a08022dfd2d7aa
Commit Graph
13 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Copy
BaseDifficulty
to
Beatmap<T>
and move all write operations across
Dean Herbert
·
2021-10-06 15:10:45 +09:00
b339c149d8
Add changes that got forgotted in branch surgery
Dean Herbert
·
2021-10-01 17:04:53 +09:00
05996cc2e9
Replace comparison references to HitResult.Miss with IsHit
Bartłomiej Dach
·
2020-10-02 23:31:24 +02:00
2b1ef16f89
Fix taiko infinity health drain on some beatmaps
smoogipoo
·
2020-03-02 13:25:04 +09:00
bb4193d985
Drain starting at the first hitobject, not gameplay start
Dean Herbert
·
2019-12-27 16:16:30 +09:00
b330aec03e
Clean up + document taiko health processor
smoogipoo
·
2019-12-26 15:28:30 +09:00
429272b864
Add xmldocs
smoogipoo
·
2019-12-26 15:01:19 +09:00
e0c1072ab2
Re-implement taiko's accumulating health processor
smoogipoo
·
2019-12-26 15:01:19 +09:00
eba6371526
Implement break/gameplay start times
smoogipoo
·
2019-12-26 15:00:58 +09:00
522847987b
Simplify scoreprocesor/healthprocessor implementations
smoogipoo
·
2019-12-26 14:59:49 +09:00
90cb9d9162
Separate score and health parts of ScoreProcessor
smoogipoo
·
2019-12-19 20:03:14 +09:00
76f2fb378f