Givikap120
b21c6457b1
Punish speed PP for scores with high deviation ( #30907 )
2025-01-09 13:27:54 +00:00
StanR
6808a5a77c
Change slider drop penalty to use actual number of difficult sliders, fix slider drop penalty being too lenient ( #31055 )
...
* Change slider drop penalty to use actual number of difficult sliders, fix slider nerf being too lenient
* Move cubing to performance calculation
* Add separate list for slider strains
* Rename difficulty atttribute
* Rename attribute in perfcalc
* Check if AimDifficultSliderCount is more than 0, code quality fixes
* Add `AimDifficultSliderCount` to the list of databased attributes
* Code quality
---------
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-12-21 23:45:29 +00:00
apollo-dw
9b60abe486
Merge branch 'ppy:master' into no-combo-scaling
2024-05-11 13:24:16 +01:00
Samuel Cattini-Schultz
c9ee29028f
Fix implicitly used method being named incorrectly
2023-11-21 16:54:20 +11:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
apollo-dw
23d0c03fc8
Merge branch 'master' into no-combo-scaling
2022-10-24 02:17:39 +01:00
Dan Balasescu
2989803b71
Merge branch 'master' into speed-acc-scaling
2022-06-29 16:15:20 +09:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
Dan Balasescu
a7de43ade6
Add attribute ID
2022-06-21 19:31:45 +09:00
emu1337
ecbbd29c9b
Merge branch 'master' into speed-acc-scaling
...
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
apollo
580e43b5ea
Merge branch 'master' into no-combo-scaling
2022-03-03 14:55:41 +00:00
Dan Balasescu
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
Dan Balasescu
400abc147b
Add attribute ids to mapping functions
2022-01-06 16:28:04 +09:00
Luminiscental
132079004c
Remove unnecessary truncation
2022-01-04 12:30:05 +00:00
apollo-dw
d51456741c
Merge master
2021-12-29 18:12:30 +00:00
Bartłomiej Dach
63e0492725
Mark ShouldSerialize()
methods as implicitly used
2021-12-28 09:02:03 +01:00
apollo-dw
5640918c8c
New miss penalty formula, using relevant difficult notes in each skill (targets diffspikes)
2021-12-26 23:51:49 +00:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
21c0882b74
Don't serialize FL rating without FL mod
2021-11-15 17:24:53 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
emu1337
aab3277024
changed speed acc scaling to be closer to worst case scenario
2021-10-11 03:12:57 +02:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
MBmasher
c4fbae136a
Rename FlashlightStrain to FlashlightRating
2021-09-14 10:34:21 +10:00
MBmasher
acdd08c966
Add Flashlight skill
2021-08-08 23:56:03 +10:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
smoogipoo
168ba62500
Port StanR's dynamic SO pp changes
2020-12-08 22:09:48 +09:00
Lucas A
27cc6c5046
Rename HitCirclesCount -> HitCircleCount.
2020-10-03 16:52:33 +02:00
Lucas A
cb2f695fdd
Calculate hit circle count in OsuPerformanceCalculator.
2020-10-02 19:34:41 +02:00
smoogipoo
1c1afa1c96
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
smoogipoo
ade5763160
Fix post-merge errors
2019-02-19 14:34:02 +09:00
smoogipoo
fd70269021
Implement new difficulty calculator for Rulesets.Osu
2019-02-18 14:58:03 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
41abd5990c
Move osu! difficulty attributes to OsuDifficultyCalculator
2018-06-14 16:27:05 +09:00
smoogipoo
af218b3d8d
No need to use properties
2018-06-14 16:13:21 +09:00
smoogipoo
47fc18d7c4
Adjust OsuDifficultyCalculator in-line with changes
2018-06-14 15:45:16 +09:00