1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00
Commit Graph

1566 Commits

Author SHA1 Message Date
Givikap120
2df5787dc7 Packed changes into separate class 2024-02-18 03:13:57 +02:00
Givikap120
ed819fde15 Fixed bugs and added ranked status update 2024-02-17 23:01:31 +02:00
Bartłomiej Dach
c12a7b3edf
Merge branch 'master' into fix-rooms-container-something 2024-02-05 18:51:46 +01:00
Salman Ahmed
7914236516 Add explanatory note 2024-02-05 18:51:30 +03:00
Salman Ahmed
858f2fc749 Use Clear to trigger async disposal 2024-02-05 18:39:04 +03:00
Salman Ahmed
6f9ee3f526 Fix selected room bindable being set to null regardless of the removed room 2024-02-05 00:37:33 +03:00
Salman Ahmed
9923c1b6e6 Fix multiplayer/playlists lounge screen disposing rooms synchronously 2024-02-04 17:25:58 +03:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed flag
Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Dean Herbert
3dd18c777a
Remove a couple more overrides 2024-01-22 17:00:35 +09:00
Dean Herbert
ef0b5c9406
Stop playing back samples for nested screens in multiplayer
I'd argue this sounds better.
2024-01-18 16:31:20 +09:00
Bartłomiej Dach
744cb8e10c
Merge pull request #26538 from peppy/save-multiplayer-filter-mode
Remember multiplayer room filter mode
2024-01-15 19:53:50 +01:00
Bartłomiej Dach
4d39c91972
Merge pull request #26449 from peppy/playlist-room-buttons
Allow interacting with playlist item buttons when not selected
2024-01-15 19:12:01 +01:00
Dean Herbert
0aa8a20d57
Fix regression in interaction when panels are not selectable 2024-01-15 18:34:32 +09:00
Dean Herbert
6940579b9e
Remember multiplayer room filter mode
As proposed in https://github.com/ppy/osu/discussions/26218.
2024-01-15 14:30:34 +09:00
Salman Ahmed
c514550dfa Fix multiplayer potentially selecting mods of wrong ruleset when starting match 2024-01-13 11:17:08 +03:00
Dean Herbert
1f6e1cbe56
Allow interacting with playlist item buttons when not selected 2024-01-09 14:45:21 +09:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
Lena
17656e9b9c
update the current activity when the multiplayer room updates 2024-01-02 18:38:25 +01:00
Bartłomiej Dach
4644c4e7a2
Remove unused class 2023-12-05 12:43:32 +01:00
Dean Herbert
02178d8e61
Remove usage of case-when 2023-12-05 16:58:16 +09:00
Dean Herbert
f317e06da1
Use DangerousActionDialog 2023-12-05 16:54:44 +09:00
Dan Balasescu
8587652869
Fix countdown button being enabled 2023-12-04 11:00:11 +09:00
Dan Balasescu
c2644a5d5e
Correctly implement button enabled state 2023-12-04 10:18:37 +09:00
Dan Balasescu
1b0fc8ca9d
Refactor 2023-12-01 20:41:41 +09:00
Dan Balasescu
15c9416244
Rename method 2023-12-01 18:47:40 +09:00
Dan Balasescu
a94180c8c6
Rename LoadAborted -> GameplayAborted, AbortGameplayReal -> AbortMatch 2023-12-01 18:26:59 +09:00
Dan Balasescu
894c31753b
Add initial support for aborting multiplayer games 2023-12-01 15:31:06 +09:00
Dean Herbert
537c9e031d
Merge pull request #25522 from bdach/no-concurrent-connections
Implement flow allowing disconnection from online services when another client instance for same user is detected
2023-11-28 19:09:38 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract methods in SpectatorScreen
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Bartłomiej Dach
aa3ff151c0
Fix RoomManager attempting to part room when not online 2023-11-21 15:15:46 +09:00
Bartłomiej Dach
42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
Dean Herbert
7fc2050f72
Rename variables and mak seconary tooltip type work again 2023-11-10 11:52:34 +09:00
Joshua Hegedus
ccb9ff826a
fixed tests 2023-11-09 13:09:59 +01:00
Joshua Hegedus
4a70f2435c
fixed showUsernameTooltip 2023-11-06 09:22:50 +01:00
Bartłomiej Dach
ca4b09f8ef
Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
fb2293821a
Allow watching replay from multi/playlist results screens 2023-10-16 11:20:02 +02:00
Dean Herbert
7139592e43
Fix collections not being sorted correctly in context menus 2023-10-16 16:03:12 +09:00
Jamie Taylor
d97b618d02
Use new generic-error sample in appropriate places 2023-10-13 21:06:50 +09:00
Bartłomiej Dach
79cec7707d
Privatise setter 2023-10-13 09:56:46 +02:00
Bartłomiej Dach
6c8490bc7e
Revert changes to LoungeSubScreen.Join()
- `virtual` modifier was used in mocking.
- The spacing change revert is just mostly to keep it out of the final
  diff.
2023-10-12 20:39:40 +02:00
Dean Herbert
56e27f1c27
Merge branch 'master' into multiplayer-invites 2023-10-12 18:17:15 +09:00
Dean Herbert
94d7a65e40
Schedule Join operations rather than using OnLoadComplete for added safety 2023-10-12 17:42:02 +09:00
Dean Herbert
100c0cf533
Fix MultiplayerPlayer never calling Reset on GameplayClockContainer
This call is responsible for ensuring the clock is in a stopped state.
2023-10-10 17:58:37 +09:00
Bartłomiej Dach
ca217094d6
Merge pull request #25063 from peppy/move-download-button
Move playlist item download button to left
2023-10-09 10:01:15 +02:00