smoogipoo
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b7499fa956
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Allow TimingControlPoint to be overridden
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2018-10-09 11:34:38 +09:00 |
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Dean Herbert
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44aecdc3a0
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Rename method to EquivalentTo
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2018-07-05 15:00:02 +09:00 |
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smoogipoo
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b664d3ef81
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Fix time being a part of controlpoint change comparisons
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2018-07-02 13:34:25 +09:00 |
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smoogipoo
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aea50e770b
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Use .Equals everywhere
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2018-07-02 13:34:14 +09:00 |
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smoogipoo
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2882981f9c
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Implement and use equality comparers for ControlPoint
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2018-06-28 18:28:59 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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b8ea4b11ab
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Adjust range further
This is not a great idea.
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2018-03-01 00:39:59 +09:00 |
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Dean Herbert
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572d3b1316
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Move bpm clamping to TimingControlPoint, adjust range to 1-10000bpm
In line with stable editor restrictions
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2018-02-28 22:53:28 +09:00 |
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Dean Herbert
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37d393bca0
|
Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Dean Herbert
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f439237bd7
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Set a more sane default for TimingControlPoint's BeatLength
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2017-06-15 14:19:06 +09:00 |
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smoogipooo
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6bfd7e0fb0
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xmldocs.
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2017-05-23 14:11:37 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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