Salman Ahmed
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678e8ed736
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Update UBO usages inline with framework changes
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2023-03-16 14:06:35 +03:00 |
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Dean Herbert
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969c0e9c9d
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Merge branch 'master' into veldrid-renderer
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2023-03-14 17:35:38 +09:00 |
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Andrei Zavatski
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31f58a33ac
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Use ColourInfo.Interpolate where possible
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2023-02-28 18:47:27 +03:00 |
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Dan Balasescu
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dd9748a25c
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Adjust DrawNodes to use UBOs
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2023-02-25 01:42:55 +09:00 |
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Andrei Zavatski
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7cd21e12f3
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Implement masking property for TrianglesV2 background
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2023-01-26 09:46:41 +03:00 |
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Andrei Zavatski
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2eaefcad30
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Remove unused renderer
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2022-11-30 04:56:07 +03:00 |
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Andrei Zavatski
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3b13ca1167
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Remove texture from TrianglesV2
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2022-11-30 04:09:46 +03:00 |
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Andrei Zavatski
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3e277a92e9
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Fix incorrect texel size calculation
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2022-11-29 03:21:59 +03:00 |
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Andrei Zavatski
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ba1717c2ca
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Don't draw 0 thickness triangles
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2022-11-29 02:36:27 +03:00 |
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Bartłomiej Dach
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fd16e5992b
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Merge branch 'master' into triangles-fix
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2022-11-26 19:28:55 +01:00 |
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Andrei Zavatski
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7ab5136e12
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Compute texel size in the DrawNode
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2022-11-26 20:05:34 +03:00 |
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Bartłomiej Dach
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212d78865a
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Add a few more missing partial specs
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2022-11-26 16:30:52 +01:00 |
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Dean Herbert
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b0f14d4963
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Clamp AimCount to ensure at least one triangle is spawned
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2022-11-25 20:14:21 +09:00 |
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Dean Herbert
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4cb068ceb9
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Change AimCount to not consider height
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2022-11-25 20:10:04 +09:00 |
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Andrei Zavatski
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ec8532951c
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Make Thickness property auto
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2022-11-21 10:32:19 +03:00 |
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Andrei Zavatski
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14a4de36f4
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Expose thickness property
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2022-11-21 10:20:35 +03:00 |
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Dean Herbert
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9a330c3cdb
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Apply nullability and clean up conditionals
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2022-11-21 15:02:45 +09:00 |
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Andrei Zavatski
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13cf3fc40c
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Make SpawnRatio public
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2022-11-16 15:17:50 +03:00 |
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Andrei Zavatski
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cc4f05f3d3
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Replace Scale with SpeedMultiplier
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2022-11-16 15:12:57 +03:00 |
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Andrei Zavatski
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109aa37dd8
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Apply fixes from original Triangles
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2022-11-16 15:02:09 +03:00 |
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Andrei Zavatski
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81c9ea98e2
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Implement TrianglesV2 component
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2022-11-13 15:31:48 +03:00 |
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