Jamie Taylor
396a566a0e
Add some randomness to click samples
2022-06-03 22:33:11 +09:00
Dean Herbert
e098cac1cf
Minor code reformatting / moving
2021-06-11 23:49:14 +09:00
Jamie Taylor
0b95d07390
Change 'default' hover/click samples into 'button' samples and make 'soft' the new 'default'
2021-06-11 20:47:57 +09:00
Jamie Taylor
4f80a3b66d
Add fallback-to-default logic for HoverSounds and HoverClickSounds
2021-06-11 20:14:35 +09:00
Jamie Taylor
15d3b4444d
Rename HoverSounds
and HoverClickSounds
samples
2021-06-11 19:34:54 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Min
92ab8026a0
Completely remove click sound debounce
2019-11-28 16:03:59 +11:00
phosphene47
786fb9ede3
Split click and hover and disable click debounce
2019-11-28 00:44:01 +11:00
phosphene47
d4afea0b5e
Use double instead of TimeSpan
2019-11-27 23:06:07 +11:00
phosphene47
037d927e45
TimeSpans can be negative!
2019-11-27 22:51:27 +11:00
phosphene47
b126700f01
Debounce hover sounds
2019-11-27 22:47:00 +11:00
Dean Herbert
4c563232d6
HoverClickSounds should handle click event instead of MouseUp
2019-09-04 11:37:19 +09:00
Dean Herbert
e98059267d
Improve xmldoc
2019-09-03 19:21:24 +09:00
Dean Herbert
299d528654
Simplify implementation
2019-09-03 19:20:23 +09:00
Bartłomiej Dach
53c254c6a5
Replace Array.IndexOf() with Contains()
2019-09-02 19:01:36 +02:00
Bartłomiej Dach
fc48b190fe
Fix inaccurate xmldoc
2019-09-01 13:32:53 +02:00
Bartłomiej Dach
c4dc34eefd
Consolidate HoverClickSounds constructors
...
As suggested in review, merge both HoverClickSounds constructors into
one accepting optional arguments. Due to existing usages the parameter
is added as second and supplied by name in ModButton.
2019-09-01 13:10:11 +02:00
Bartłomiej Dach
658e0edc3e
Handle other button clicks in HoverClickSounds
...
As suggested in review, remove previously introduced HoverMouseUpSounds
and instead change effect playing logic in HoverClickSounds by moving it
out of OnClick() to OnMouseUp().
Users of the class can either use the existing constructor to play
the effect only on left click or use the newly introduced constructor
with the MouseButton[] parameter to specify which button clicks should
trigger the sound.
2019-08-31 20:16:16 +02:00
Dean Herbert
4ca34bd5e8
Update osu! in line with audio subsystem refactor
2019-05-28 17:06:01 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
880418fd0d
Split out click and hover sound layers
2017-11-26 17:21:22 +09:00
Dean Herbert
ac7e373f40
Add hover/click sound effects to more stuff everywhere
2017-11-26 17:21:21 +09:00