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Commit Graph

17 Commits

Author SHA1 Message Date
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
6cc8184041 Make test scene create room immediately 2021-10-15 20:17:43 +09:00
smoogipoo
4b198d14eb Initial refactor of RoomSubScreen 2021-08-17 17:05:20 +09:00
smoogipoo
8fc0edb283 Fix some multiplayer test failures 2021-08-13 13:54:52 +09:00
smoogipoo
81a812e216 Rework MultiplayerTestScene to make use of OnlinePlayTestScene 2021-06-25 15:00:10 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
smoogipoo
25f0f17766 Attempt to fix match subscreen test failure 2021-04-16 16:16:28 +09:00
smoogipoo
4fcddfb44b Fix multiplayer test failure 2021-04-12 13:42:14 +09:00
smoogipoo
70cd018a98 Fix intermittent test failure 2021-04-08 21:38:58 +09:00
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
smoogipoo
5cfaf1de1b Fix duplicate ongoing operation tracker 2021-03-01 17:43:03 +09:00
Bartłomiej Dach
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00