Dean Herbert
d2d1c03af5
Highlight own score in BeatmapSetOverlay ( #7093 )
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Highlight own score in BeatmapSetOverlay
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-09 11:56:07 +09:00
mcendu
eb065286ae
fix ci
2019-12-09 08:49:44 +08:00
mcendu
1cf81c4906
rm unnecessary curlies
2019-12-09 08:37:32 +08:00
mcendu
b2b252a1cc
Allow skin to disable spin
2019-12-09 08:36:07 +08:00
Joehu
9974fff5cc
Make sub panel back button inherit osu button
2019-12-08 10:51:25 -08:00
Joehu
5cf35869e9
Fix key config search not clearing after pressing escape
2019-12-08 10:40:39 -08:00
Dean Herbert
fd38e56435
Merge branch 'master' into fix-settings-bindable-logic
2019-12-09 02:18:51 +09:00
Dean Herbert
c2a40c574d
Split out if statement for readability
2019-12-09 02:13:47 +09:00
Joehu
e394b28799
Remove redundant transform
2019-12-08 09:12:32 -08:00
Joehu
463b6c0030
Remove whitespace
2019-12-08 09:04:34 -08:00
Joehu
8956768fe0
Fix mod buttons being selected when drag scrolling overlay
2019-12-08 08:55:45 -08:00
mcendu
4cd0dd7856
Move transformation to LoadComplete
2019-12-08 20:47:28 +08:00
mcendu
13b891f3f4
Crude legacy cursor rotation support
2019-12-08 20:05:02 +08:00
Andrei Zavatski
929be3e9e7
Highlight own score in BeatmapSetOverlay
2019-12-08 12:34:07 +03:00
Dean Herbert
4d4e17f7c0
Add explicit app manifest to desktop project ( #7088 )
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Add explicit app manifest to desktop project
2019-12-08 17:31:55 +09:00
Bartłomiej Dach
ff8544597c
Add explicit app manifest to desktop project
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After the .NET Core bump to version 3.0 in the 2019.1011.0 release,
reports popped up of the game not starting any more on some computers
using Intel graphics cards (HD 3000 in particular).
After investigation the auto-generated application manifest changed in
.NET Core 3.0. In particular this seems to be a root cause for the
failed start-ups on Intel cards, due to a Windows version compatibility
section appearing. The section in turn affects some WinAPI calls like
GetVersionEx, which will return major version 10 instead of 6 if
compatibility with Windows 10 is declared. This combined with a broken
check in the Intel OpenGL driver caused the crashes.
To resolve this without having to patch binaries, add an explicit
application manifest to the desktop project with the compatibility
section removed.
2019-12-07 19:55:09 +01:00
Dan Balasescu
52a0d98012
Merge pull request #7077 from peppy/fix-player-loader-speed
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Fix mod speed adjustments unapplying if exiting the player loading screen early
2019-12-08 03:53:55 +09:00
Dan Balasescu
58074df11a
Merge pull request #7078 from peppy/dont-confine-skins
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Always display skins at native sizes for now
2019-12-08 03:39:31 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers
2019-12-08 03:16:41 +09:00
Dan Balasescu
299daa26da
Merge branch 'master' into dont-confine-skins
2019-12-08 03:14:24 +09:00
smoogipoo
b9d12e5fe4
Fix nested hitobjects not updating
2019-12-06 20:53:40 +09:00
Dean Herbert
5347e7c4a2
Apply code quality improvements
2019-12-06 20:14:06 +09:00
smoogipoo
41437242a2
Add initial path type progression support
2019-12-06 19:39:25 +09:00
Dean Herbert
f958485be1
Add comment about size change
2019-12-06 18:54:54 +09:00
Dean Herbert
af2305bb77
Add null check
2019-12-06 18:53:30 +09:00
Dean Herbert
680b2653ae
Improve animation of popup dialog buttons
2019-12-06 18:51:30 +09:00
smoogipoo
52dd7bf716
Fix deleting the first control point not working
2019-12-06 18:49:14 +09:00
smoogipoo
16f8341a02
Handle control point positional updates within SliderPath
2019-12-06 18:49:01 +09:00
Dean Herbert
f84705ab96
Add tests
2019-12-06 18:04:46 +09:00
Dean Herbert
2fa0b30fa2
Add textbox and dropdown support
2019-12-06 18:04:46 +09:00
Dean Herbert
ed6d1ccd95
Add a method for getting settings UI components automatically from a target class
2019-12-06 18:04:46 +09:00
Dean Herbert
901eb5d996
Fix incorrect trigger logic
2019-12-06 18:03:50 +09:00
Dean Herbert
9de032e35f
Fix SettingsItem bindable logic
2019-12-06 17:10:06 +09:00
smoogipoo
2b5f9515de
Fix multiple control point deletions
2019-12-06 17:03:54 +09:00
smoogipoo
d29ccdc25e
Fix selection blueprint not re-snapping the path
2019-12-06 16:36:08 +09:00
smoogipoo
b4e1b5fa98
Explose + use the full calculated length of the path
2019-12-06 15:53:19 +09:00
smoogipoo
3358ab9f8a
Adjust diffcalc test expected value
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The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
2019-12-06 15:53:01 +09:00
smoogipoo
2654710d91
Add tests and fix negative expected distances
2019-12-06 15:37:06 +09:00
Dean Herbert
f4bc9f087e
Merge remote-tracking branch 'upstream/master' into fix-player-loader-speed
2019-12-06 15:29:06 +09:00
Dean Herbert
12f1c9e088
Fix test failure
2019-12-06 15:29:02 +09:00
smoogipoo
27dd12a66d
Rewrite slider length calculation for readability
2019-12-06 15:06:31 +09:00
Dean Herbert
a883ff63bc
Make expert plus colour on tooltip more readable ( #7067 )
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Make expert plus colour on tooltip more readable
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-06 14:50:57 +09:00
Dean Herbert
21ceb7f85d
Always display skins at native sizes for now
2019-12-06 14:40:45 +09:00
Dean Herbert
04b89c8242
Merge branch 'master' into expertplus-tooltip-colour
2019-12-06 13:54:13 +09:00
Dean Herbert
48c6279e8b
Only undo adjustments in GameplayClockContainer if applied at least once
2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
smoogipoo
a89a23fe08
Use linq to simplify some expressions
2019-12-06 13:08:35 +09:00
Dean Herbert
b1426d1b22
Full impossible nullref
2019-12-06 12:51:43 +09:00
smoogipoo
247609388f
Clean up unused/unnecessary properties
2019-12-06 12:31:22 +09:00
Dean Herbert
9248fbe881
Remove extra checkboxes for now
2019-12-06 12:22:44 +09:00