1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 11:22:55 +08:00
Commit Graph

10 Commits

Author SHA1 Message Date
Nobbele
ad8ba37ee3
Updated UserStatus.cs to make more sense(UNTESTED)
Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff

Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
2018-04-26 12:57:24 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
John Neijzen
4abad17b92 Fix Black Space after } and Symbol Spacing 2017-06-08 14:48:42 +08:00
DrabWeb
ec3c92fc3c Trim whitespace 2017-05-24 22:26:48 -03:00
DrabWeb
efd4c57431 Dropdown actions, +User.Status, +UserStatusDoNotDisturb, properly align UserDropdownMenuItem 2017-05-24 21:09:18 -03:00
DrabWeb
35814e47e4 Colour -> GetAppropriateColour, adjust status change transition 2017-05-22 12:37:19 -03:00
DrabWeb
8a364c6068 CI fixes 2017-05-22 03:37:36 -03:00
DrabWeb
aa40f88258 Add UserStatusOffline 2017-05-22 03:32:02 -03:00
DrabWeb
7ce3b73ecd Added UserPanel and UserStatus 2017-05-22 03:11:42 -03:00