Thomas Müller
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ac99e2d488
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Avoid using load to construct the drawable hierarchy whereever possible.
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2016-11-12 18:34:36 +01:00 |
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Dean Herbert
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cc0f61f545
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Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
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2016-11-12 20:18:26 +09:00 |
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Drew DeVault
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ee24cd310c
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Convert everything to DI pattern
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2016-11-10 16:41:18 -05:00 |
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Dean Herbert
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b86f308af6
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Add async workflow.
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2016-11-01 23:24:14 +09:00 |
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Dean Herbert
|
4052a665bf
|
Remove all non-load Game access.
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2016-10-12 15:47:08 +09:00 |
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Dean Herbert
|
d1dfa120d1
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Move BackgroundModes to their own files.
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2016-10-08 15:53:57 +09:00 |
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