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Commit Graph

38925 Commits

Author SHA1 Message Date
Dean Herbert
4910d8f56c Fix click-to-resume cursor location being incorrect when playfield is transformed
Closes #12501.
2021-04-21 00:12:49 +09:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
Add background and audio checks
2021-04-21 00:10:32 +09:00
Dean Herbert
7fc450c620 Fix mod settings blocking input outside its visible area
Closes #12502.
2021-04-20 23:42:56 +09:00
Denrage
e9571b72cf Fixed InspectCode 2021-04-20 14:53:35 +02:00
Denrage
583754b22a Removed unnecessary whitespaces 2021-04-20 14:29:53 +02:00
Denrage
df29e61147 Fix CodeFactor error 2021-04-20 14:22:49 +02:00
smoogipoo
4cc3321d54 Fix potential doubling of events 2021-04-20 21:20:08 +09:00
smoogipoo
a9e4a0ed50 Fix potentially starting play when finished
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
Denrage
f799a6e733 Removed StarDifficulty binding passthrough 2021-04-20 14:18:41 +02:00
smoogipoo
156a518068 Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-20 21:16:05 +09:00
Naxess
e9dfa2860a Add xmldoc note about path being relative 2021-04-20 13:44:06 +02:00
Naxess
d7a81471c8 Add xmldoc to GetPathForFile 2021-04-20 13:40:38 +02:00
Dan Balasescu
86772869da
Merge pull request #12498 from peppy/barrel-roll-faster-spin
Allow faster roll speed selection in "Barrel Roll" mod
2021-04-20 20:39:45 +09:00
Dan Balasescu
1edda5878c
Merge pull request #12499 from peppy/barrel-roll-keep-numbers-aligned
Keep hitcircles aligned with view in "Barrel Roll" mod
2021-04-20 20:39:17 +09:00
Dan Balasescu
65efb7ca4e
Merge pull request #12497 from peppy/remove-catch-hyperdash-glow-fade
Remove catcher fade during hyperdash
2021-04-20 20:36:17 +09:00
Naxess
3e1b6b3b34 Simplify verifier run call args
Uses the resolved working beatmap instead of resolving it every time.

Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Naxess
c0318a4d3e Fix usage of _ in Moq lambdas 2021-04-20 13:29:14 +02:00
Naxess
6a1e4ff99f Add file hash to file presence test
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
Naxess
5262d94e21 Fix wrong assert in offscreen test 2021-04-20 13:21:57 +02:00
Denrage
c5d35ab787 removed mods binding passthrough 2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e WIP refresh BPM-Label on mod change 2021-04-20 12:00:04 +02:00
smoogipoo
c5d6b6ea8d Fix tests failing intermittently
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.

The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
Dean Herbert
ac0ed72d04 Keep hitcircles aligned with view in "Barrel Roll" mod 2021-04-20 18:36:11 +09:00
smoogipoo
f144661c31 Fix storyboard sample test scene 2021-04-20 18:26:30 +09:00
smoogipoo
ec080fcb32 Move seekOffset back to MasterGameplayClockContainer 2021-04-20 18:25:46 +09:00
Dean Herbert
f11b068dee Allow faster roll speed selection in "Barrel Roll" mod 2021-04-20 18:22:58 +09:00
Dean Herbert
ddf1b560f3 Remove catcher fade during hyperdash
Closes https://github.com/ppy/osu/issues/12472.
2021-04-20 18:18:51 +09:00
Dean Herbert
3932f6c3e3
Merge pull request #12496 from smoogipoo/fix-pre-seek-sample-lifetime
Fix storyboard samples not getting a lifetime end if initially seeked past
2021-04-20 18:07:15 +09:00
smoogipoo
a683e5ec34 Seek using local method 2021-04-20 17:40:11 +09:00
Denrage
6e72ee5f76 Added bindable stardifficulty to StarRatingDisplay 2021-04-20 10:37:53 +02:00
Denrage
505a117862 splitted updateable part of wedge 2021-04-20 10:37:52 +02:00
smoogipoo
97fb90d9f4 Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
smoogipoo
5da18c51a4 Fix compile error 2021-04-20 17:27:37 +09:00
smoogipoo
80473a356e Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction 2021-04-20 17:27:01 +09:00
smoogipoo
d28eb399a4 Fix storyboard sample lifetimes not set if seeked past 2021-04-20 17:14:48 +09:00
smoogipoo
281c2041b2 Add failing test 2021-04-20 16:51:00 +09:00
ekrctb
c6ee4e900e Ensure a non-null hitobject entry has a non-null Result 2021-04-20 15:18:36 +09:00
smoogipoo
3d6d26039a Remove unused usings 2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d Move source clock adjustment application to Start() 2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76 Fix Reset() potentially not resetting to the intended start position 2021-04-20 13:01:42 +09:00
Dan Balasescu
e227c076e5
Merge pull request #12478 from bdach/combo-colours-display
Add read-only combo colour display to setup screen
2021-04-20 11:55:35 +09:00
ekrctb
8a8b9084ef Make single-argument overloead of DHO.Apply public 2021-04-20 10:11:36 +09:00
Naxess
496df411a7 Remove now unused import 2021-04-20 02:39:11 +02:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks 2021-04-20 02:36:13 +02:00
Naxess
1478bcfa8e Improve xmldoc consistency 2021-04-20 02:30:27 +02:00
Naxess
67e4fe4284 Add xmldoc to GetStream 2021-04-20 02:28:38 +02:00
ekrctb
1bc63a4c61 Now, DHO.lifetimeEntry can be non-null even it is not fully applied 2021-04-20 09:22:16 +09:00
Naxess
4510e795e1 Fix category of audio quality check 2021-04-20 02:13:26 +02:00
ekrctb
c1b4aaaa03 Add doc comment 2021-04-20 08:38:02 +09:00