- make `UserActivity.InGame` and derive that to `InSoloGame` and `InMultiplayerGame`
- rename `SoloGame` to `InSoloGame`
- rename `MultiplayerGame` to `InMultiplayerGame`
As discussed in https://github.com/ppy/osu/issues/13864, Squirrel will
use the product name before the title, allowing us to use this variable
to update the icon while not changing the window display title or naming
elsewhere.
This logic was intentionally designed to continue to prompt the user to
update if they haven't, but that seems pretty anti-user. The change will
stop the update prompts from showing more than once per game startup,
unless manually invoked by the user a second time.
Closes https://github.com/ppy/osu/issues/13821.
I am aware there are more throughout the codebase but intentionally left
the remaining mentioned for one reason or another. The intention here is
to mainly change user-facing versioning to change the positioning of the
"lazer" term (to be where we would expect "cuttingedge" or "beta" to
be).