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h1or4dme8
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osu-lazer
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199d76217ef02ca4fdab3cfea4774dddecfd2b54
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10 Commits
Rename method to EquivalentTo
Dean Herbert
·
2018-07-05 15:00:02 +09:00
44aecdc3a0
Fix time being a part of controlpoint change comparisons
smoogipoo
·
2018-07-02 13:34:25 +09:00
b664d3ef81
Use .Equals everywhere
smoogipoo
·
2018-07-02 13:34:14 +09:00
aea50e770b
Implement and use equality comparers for ControlPoint
smoogipoo
·
2018-06-28 18:28:59 +09:00
2882981f9c
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Clamp at DifficultyControlPoint
This is what stable did.
Dean Herbert
·
2018-02-28 18:10:38 +09:00
6f44db6de0
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed.
Fixes
#1147
smoogipooo
·
2017-08-21 11:58:54 +09:00
6a7b410bc3
More cleanups.
smoogipooo
·
2017-05-23 15:29:38 +09:00
836bf930a0
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5