Dean Herbert
3807c449bd
Update chat position
2020-03-08 15:55:54 +09:00
Dean Herbert
e25206728f
Hide score displays during warmup
2020-03-08 15:55:54 +09:00
Dean Herbert
86b12a384b
Initial pass of gameplay screen design update
2020-03-08 15:55:54 +09:00
Dean Herbert
66e54ba983
Increase flexibility of StarCounter component
2020-03-08 15:55:54 +09:00
Dean Herbert
ba6c4abbe6
Initial pass of ladder screen design update
2020-03-08 15:52:41 +09:00
Dean Herbert
2981730442
Initial pass of map pool screen design update
2020-03-08 15:49:37 +09:00
Dean Herbert
4d74493289
Initial pass of win screen design update
2020-03-08 15:38:10 +09:00
Dean Herbert
1c5d6e0cf4
Split out nested classes to higher level for better code sharing
2020-03-08 15:34:45 +09:00
Dean Herbert
aed52179f0
Fix weird reverse logic
2020-03-08 15:32:22 +09:00
Dean Herbert
01e32896ee
Make save changes button more prominent
2020-03-08 15:32:22 +09:00
Dean Herbert
aeb6bf5b46
Remove unnecessary width specification on editor screens
2020-03-08 15:32:22 +09:00
Dean Herbert
129c8fe24f
Add helper method to get winning team colour
2020-03-08 15:32:22 +09:00
Dean Herbert
3caffb81e1
Add new element colours to TournamentGame
2020-03-08 15:32:22 +09:00
Dean Herbert
c7c7e626b8
Merge pull request #8163 from bdach/fix-circle-piece-hitbox
...
Fix osu! hitbox accepting input outside of circle
2020-03-07 16:40:13 +09:00
Bartłomiej Dach
b608764554
Cover area just outside circle in test
2020-03-06 22:09:02 +01:00
Bartłomiej Dach
77fd748035
Fix incorrect circle piece hitbox
...
Hitboxes of circle pieces in osu! have regressed with commit 8592335
.
The reason for the regression was that hit detection was moved from
DrawableHitCircle itself to a newly-introduced private HitArea class
(now named HitReceptor).
As HitArea inherited from Drawable, it would return IsHovered == true
over its entire bounding box. This meant that the hit area could wrongly
pick up actions that are not within circle radius and make them into
hits.
To resolve, make HitReceptor a CompositeDrawable and set its corner
radius to match the circle piece. This fixes the invalid hitbox, as
IsHovered takes radius into account.
2020-03-06 21:21:20 +01:00
Bartłomiej Dach
491840b17d
Add failing tests
2020-03-06 21:10:23 +01:00
Dean Herbert
8ceaa39fb4
Merge pull request #8100 from smoogipoo/fix-testscene-rate
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Fix test scene virtual track not respecting rate adjustments
2020-03-06 23:45:34 +09:00
Dean Herbert
d39e9df27f
Merge branch 'master' into fix-testscene-rate
2020-03-06 23:21:24 +09:00
Dean Herbert
09bd5ad185
Merge pull request #8151 from peppy/tourney-simplify-video-spec
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Simplify tournament video construction
2020-03-06 23:15:02 +09:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
fa8e7adf07
Merge branch 'master' into fix-testscene-rate
2020-03-06 22:40:02 +09:00
Dan Balasescu
3d54334dd6
Merge pull request #8150 from peppy/remove-layout-durations-tournament-editors
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Remove layout durations from tournament editor screens for better performance
2020-03-06 22:38:06 +09:00
Dan Balasescu
3f51effe98
Merge pull request #8149 from peppy/add-load-delay-for-avatars
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Add a short load delay for avatars to avoid unnecessary fetching
2020-03-06 22:31:16 +09:00
Dan Balasescu
643b25e484
Merge branch 'master' into tourney-simplify-video-spec
2020-03-06 22:28:21 +09:00
Dan Balasescu
092c02c3b3
Merge pull request #8148 from peppy/fix-tournament-screen-aspect-in-tests
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Ensure tournament screens respect aspect ratio in tests
2020-03-06 22:18:01 +09:00
Dan Balasescu
cac4c6b724
Merge branch 'master' into remove-layout-durations-tournament-editors
2020-03-06 22:09:48 +09:00
Dan Balasescu
28c665e7a6
Merge branch 'master' into add-load-delay-for-avatars
2020-03-06 22:09:47 +09:00
Dan Balasescu
fa8ee0ca0d
Merge branch 'master' into fix-tournament-screen-aspect-in-tests
2020-03-06 21:59:42 +09:00
Dean Herbert
b6a695ec11
Update framework ( #8152 )
...
Update framework
2020-03-06 19:19:51 +09:00
Dean Herbert
16cc49daa0
Update framework
2020-03-06 18:47:31 +09:00
Dean Herbert
fd16d24362
Make KeyCounter not count key presses during breaks ( #8059 )
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Make KeyCounter not count key presses during breaks
2020-03-06 18:42:22 +09:00
Dean Herbert
0a72fa69ab
Simplify video creation (and handle fallback better)
2020-03-06 18:39:12 +09:00
Dean Herbert
2d95f29925
Add gameplay screen specific video
2020-03-06 18:38:54 +09:00
Dean Herbert
a59c3d997d
Refactor implementation to better match what already existed
2020-03-06 18:00:17 +09:00
Dean Herbert
0ccf691c97
Remove unnecessary interpolation
2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a
Remove using statements
2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db
Remove unnecessary override
2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
Dean Herbert
88759e65a0
Remove layout durations from tournament editor screns for better performance
2020-03-06 16:31:36 +09:00
Dean Herbert
8ff3370273
Add a short load delay for avatars to avoid unnecessary fetching
2020-03-06 16:27:38 +09:00
Dean Herbert
ac88ba717b
Ensure screens respect aspect ratio in tests
2020-03-06 16:13:07 +09:00
Bartłomiej Dach
5b0846cb69
Handle hover explicitly
2020-03-05 23:15:53 +01:00
Bartłomiej Dach
bd1dbea6f4
Centralise background colour updates
2020-03-05 23:10:14 +01:00
Bartłomiej Dach
f5e6f92ac6
Merge branch 'master' into adjust-most-played
2020-03-05 22:37:09 +01:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
ebc86c1075
Fix random test failure
2020-03-06 02:14:16 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00