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Commit Graph

16 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
077c77d524 Add method for scaling results screen in tests 2022-05-08 16:00:07 +03:00
Dean Herbert
8b1cee75fa Use BindableLong instead of BindableInt for user score tracking 2022-04-12 14:13:07 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dean Herbert
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
Dean Herbert
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
Dean Herbert
dbb08f7d46 Use OnlineID for set operations 2021-12-10 16:11:48 +09:00
Dean Herbert
b1f3e98045 Fix incorrect usage of ID in TestSceneMultiplayerResults 2021-11-24 13:05:51 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
853cf6feaa Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split 2021-08-13 21:30:26 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen 2021-08-12 20:38:24 +02:00
Bartłomiej Dach
d9190607e4
Add test coverage for both teams winning 2021-08-12 20:21:53 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
d08d22e3e9
Ensure tests wait for screen load 2021-08-12 19:57:05 +02:00
Dean Herbert
c376e652a4 Convey and show team scores at the multiplayer results screen 2021-08-11 15:32:14 +09:00