Dan Balasescu
7b92c725b1
Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements"
...
This reverts commit 0881e7c8c1
, reversing
changes made to 29a37e3585
.
2024-04-05 14:45:49 +09:00
Andrei Zavatski
77b3055978
Improve sb sprite end time guessing
2024-03-01 22:30:44 +03:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
eabd1a0cc1
Remove unused Duration
property to avoid any misunderstandings
2023-02-06 16:42:39 +09:00
Dean Herbert
a5e57b083c
Remove EarliestDisplayTime
's input to CommandStartTime
2022-09-06 16:16:58 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
efb4a366d4
Fix xmldoc explaining incorrect behaviour
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-11 12:15:59 +09:00
Dean Herbert
8aaba32431
Fix storyboard commands occurring before the earliest point of visibility delaying gameplay
...
In osu-stable, storyboard intros start from the first command, but in
the case of storyboard drawables which have an initial hidden state, all
commands before the time at which they become visible (ie. the first
command where `Alpha` increases to a non-zero value) are ignored.
This brings lazer in line with that behaviour. It also removes several
unnecessary LINQ calls.
Note that the alpha check being done in its own pass is important, as
it must be the "minimum present alpha across all command groups,
including loops". This is what makes the implementation slightly
complex.
Closes #11981 .
2021-03-09 15:55:12 +09:00
smoogipoo
8d6987c870
Refactor storyboard timeline to reduce GC / fix crashes
2019-12-18 23:59:48 +09:00
smoogipoo
602ce698d5
Fix storyboard vectorscale and scale cross-pollution
2019-12-18 17:21:38 +09:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
44edb8724f
Add JsonIgnores to CommandTimelineGroup
2017-12-06 13:48:44 +09:00
Damnae
bc01d9a1b0
Animate Additive / FlipH and FlipV.
2017-09-09 15:41:56 +02:00
Damnae
e8ab853f6f
Make storyboard loops work.
2017-09-08 21:07:40 +02:00
Damnae
3f2598543c
Fix CommandLoop start and end time.
2017-09-08 18:03:04 +02:00
Damnae
e63fb5720c
Make CI happy.
2017-09-08 13:04:53 +02:00
Damnae
e02b481c69
An attempt at implementing storyboard loops.
2017-09-08 12:11:57 +02:00
Damnae
e547416193
Storyboards implementation.
2017-09-08 09:08:52 +02:00