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Commit Graph

8 Commits

Author SHA1 Message Date
Dean Herbert
0696e7de52
Update ImageSharp usages 2024-03-06 12:13:12 +08:00
Andrei Zavatski
5e692345de Don't convert pixel data to array 2024-02-11 17:44:54 +03:00
Salman Ahmed
2823a62b5f Avoid potential cropping error on very tall backgrounds 2023-06-09 15:27:53 +03:00
Dean Herbert
49c77a64ef Apply more correct fix, factoring in minimum display ratio 2023-06-09 19:30:28 +09:00
Salman Ahmed
df874b9ae8 Fix beatmap panel background looking different than usual 2023-06-09 09:16:10 +03:00
Bartłomiej Dach
6dbf02454f
Fix bad math 2023-06-08 14:19:34 +02:00
Dean Herbert
cccc06de48 Fix potential failure if beatmap background isn't tall enough 2023-06-08 21:10:40 +09:00
Dean Herbert
3978d4babb Crop and disable mipmaps on beatmap panel backgrounds
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.

By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.

You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00