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Commit Graph

25119 Commits

Author SHA1 Message Date
Andrei Zavatski
dc720dd653 Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0 2019-12-27 05:27:36 +03:00
Andrei Zavatski
3ae0564db7 Merge master with conflicts resolved 2019-12-27 05:17:53 +03:00
Dean Herbert
5260eb76d0 Merge remote-tracking branch 'upstream/master' into mania-judgement 2019-12-27 11:17:47 +09:00
Dean Herbert
66ae97709a
Update ScreenTitle in line with the new web design (#7350)
Update ScreenTitle in line with the new web design

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-27 11:10:46 +09:00
Dean Herbert
183307d636 Use circle instead of CircularContainer 2019-12-27 10:53:20 +09:00
Andrei Zavatski
bd6e603be3 Add icon for profile header 2019-12-27 04:01:33 +03:00
Andrei Zavatski
25f6517fba Update dependency 2019-12-27 03:53:01 +03:00
Dean Herbert
acef2b50e6
Merge branch 'master' into scrolling-container-origin-adjust 2019-12-27 09:29:06 +09:00
Dean Herbert
39cfe848e9
Improve notification overlay test robustness (#7368)
Improve notification overlay test robustness
2019-12-27 09:28:48 +09:00
Bartłomiej Dach
fd8c5d7706 Improve notification overlay test robustness
Stress testing one of the notification overlay tests by running it 10000
times on repeat has shown that it is susceptible to intermittent
failures due to races between delays and asserts checking the number of
currently progressing notifications and the actual progress update,
which contains a random generation factor.

Replace step sequences checking for notification completion by waiting
and asserting with explicit until steps that don't terminate unless
there are zero progressing notifications.
2019-12-26 23:01:31 +01:00
Andrei Zavatski
3d7c7a1ced Fix profile title wasn't in lowercase 2019-12-26 22:39:13 +03:00
Bartłomiej Dach
193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
Bartłomiej Dach
005ec4b373 Demonstrate bug in scrolling container scene
Modify TestSceneScrollingHitObjects to showcase the effect of origin
choice on object lifetime for all four scrolling directions.
2019-12-26 20:37:06 +01:00
Andrei Zavatski
e360aa4588 Fix TabControl wasn't on top of everything 2019-12-26 22:16:20 +03:00
Andrei Zavatski
a1c91af095 Update layout of every overlay using OverlayHeader 2019-12-26 22:09:06 +03:00
Andrei Zavatski
647c83e6c8 Add ability to not create content for headers
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
Andrei Zavatski
ca3e8db79f Merge dependency 2019-12-26 21:03:39 +03:00
Andrei Zavatski
2d32fe08ff Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update 2019-12-26 21:02:14 +03:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
Dean Herbert
32843ffef5
Merge branch 'master' into fix-hold-note-input 2019-12-26 23:50:53 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
3d5561b02e
Separate health and score processing components (#7358)
Separate health and score processing components
2019-12-26 23:48:55 +09:00
mcendu
64381bf4b1
rm unnecessary usings 2019-12-26 22:08:46 +08:00
mcendu
75d1e4cc76
rm TestLegacySkin 2019-12-26 22:06:29 +08:00
mcendu
8ebfe5cfd8
add tests 2019-12-26 21:15:49 +08:00
mcendu
92dd1ade17
Attempt to implement mania-specific sprites 2019-12-26 21:03:21 +08:00
Dean Herbert
a4d4efc312
Fix missing comments 2019-12-26 19:33:59 +09:00
Dean Herbert
8d79934d39
Fix nub position getting offset by size changes (#7359)
Fix nub position getting offset by size changes
2019-12-26 19:18:52 +09:00
smoogipoo
00a36c388c Fix tests 2019-12-26 19:18:39 +09:00
Dean Herbert
a041f32072 Use cleaner solution via cancellation of older schedule 2019-12-26 19:05:32 +09:00
Dean Herbert
74d875a2e0 Give empty archives a hash based on archive name to avoid duplicate imports 2019-12-26 18:44:50 +09:00
Dan Balasescu
f005784070
Merge pull request #7360 from huoyaoyuan/mod-typo
Fix name typo of OsuModObjectScaleTween
2019-12-26 18:29:10 +09:00
smoogipoo
8903f286ef Fix escape not continuing to results screen 2019-12-26 18:27:48 +09:00
smoogipoo
d45556eb6a Remove whitespace 2019-12-26 17:57:16 +09:00
smoogipoo
35f64d9aae More comments 2019-12-26 17:54:31 +09:00
smoogipoo
7ee0370d23 Add some tests 2019-12-26 17:48:46 +09:00
smoogipoo
f5dbd57d55 Refactor drain calculation for resiliency 2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812 Refactor gameplay-time drain limitation 2019-12-26 15:46:07 +09:00
smoogipoo
429272b864 Clean up + document taiko health processor 2019-12-26 15:28:30 +09:00
Huo Yaoyuan
9a013acb26 Fix name typo of OsuModObjectScaleTween 2019-12-26 14:25:41 +08:00
smoogipoo
96a4f9ae53 Fix nub position getting offset by size changes 2019-12-26 15:14:19 +09:00
smoogipoo
e0c1072ab2 Add xmldocs 2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
smoogipoo
3b07c3913d Add perfect and ok values, move to base Judgement 2019-12-26 15:00:59 +09:00
smoogipoo
0454c5022d Fix some maps potentially starting with 0 health 2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660 Tweak drain values 2019-12-26 15:00:58 +09:00
smoogipoo
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07 Only drain health in non-break times 2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf Make processors and break overlay frame-stable 2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a Disable list additions during gameplay 2019-12-26 14:59:49 +09:00