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Commit Graph

31 Commits

Author SHA1 Message Date
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
a2484fbf56 Move back to DI-ing adjustable clock into SummaryTimeline 2018-04-12 13:37:02 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
smoogipoo
e25d1f6982 Pass down editor clocks through DI 2018-03-19 16:27:52 +09:00
smoogipoo
d05947ef48 Pass adjustable clocks to components, rather than relying on the track 2018-03-15 18:19:28 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
ae9f08f387 Fix crash in editor when trying to seek on a virtual track 2017-12-27 11:47:04 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
smoogipoo
5be00cb0ec Add todo 2017-12-01 18:40:55 +09:00
smoogipoo
0b95e36675 Fix RelativeChildSize error temporarily 2017-12-01 18:00:20 +09:00
smoogipoo
238756ec5d Merge remote-tracking branch 'origin/master' into editor-playback-speed 2017-11-21 17:41:16 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
EVAST9919
cc04d5bc61 Add all the objects to the PlaybackContainer 2017-11-17 13:35:41 +03:00
EVAST9919
d62da4334e Add and place all the bottom bar objects 2017-11-17 12:26:13 +03:00
Dean Herbert
e64860ad45 Fix test case not working as expected 2017-09-27 12:46:34 +08:00
Dean Herbert
faad3fc7d3 Arbitrarily move colour assignment 2017-09-27 12:40:32 +08:00
Dean Herbert
d5ed218488 Fix timeline sizes being updated potentially before the track has a length 2017-09-27 11:07:43 +08:00
Dean Herbert
7ad21d9a6d Simplify marker part construction 2017-09-27 11:07:23 +08:00
Dean Herbert
eae29820c0 Fix marker being cleared each beatmap change 2017-09-27 11:07:17 +08:00
Dean Herbert
708632bca8 Remove second unnecessary colour set 2017-09-27 10:06:36 +08:00
smoogipoo
10dbd68c1e Simplify null check 2017-09-26 20:11:45 +09:00
smoogipoo
c578509a20 Bind to the screen Beatmap instead of the game-wide Beatmap 2017-09-26 17:58:40 +09:00
smoogipoo
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
smoogipoo
10e5fe40b2 A bit of cleanup 2017-09-26 15:51:45 +09:00
smoogipoo
5953c1084e Re-namespace SummaryTimeline 2017-09-26 15:45:27 +09:00
smoogipoo
85cb541fef Implement MarkerPart for the marker 2017-09-26 15:45:08 +09:00
smoogipoo
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00