Robin Avery
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dc50ae40b9
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Rename OverridesClosestAnchor to UsesFixedAnchor
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2021-06-08 08:28:42 -04:00 |
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Robin Avery
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133d72a8c0
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Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
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2021-06-07 00:14:36 -04:00 |
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Robin Avery
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ce635af83e
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Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
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2021-06-06 23:47:47 -04:00 |
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Dean Herbert
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7921dc7ece
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
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Dean Herbert
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944f09ec98
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Move default skin cross-component dependencies out to default specifications
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2021-05-11 18:39:14 +09:00 |
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Dean Herbert
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2ecd638f7f
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Merge branch 'master' into skin-components-list
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2021-05-10 18:13:10 +09:00 |
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Dean Herbert
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17b93361d5
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Merge branch 'master' into skin-components-bind-outwards
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2021-05-07 16:20:24 +09:00 |
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Dean Herbert
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ee23124bb1
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Remove no-longer-used interface
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2021-05-06 15:18:06 +09:00 |
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Dean Herbert
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625890381f
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Update ComboCounter components to use DI to attach data source
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2021-05-03 17:43:00 +09:00 |
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Dean Herbert
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8b82a07914
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Move skin-related interfaces out of HUD namespace
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2021-04-30 13:10:42 +09:00 |
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Dean Herbert
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fd587a82ff
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Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
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2021-04-29 16:12:15 +09:00 |
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Dean Herbert
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ba99c5c134
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Remove rolling delay on default combo counter
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2020-10-19 14:39:02 +09:00 |
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Dean Herbert
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43e5cb90e2
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Merge branch 'skinnable-combo-counter' into skinnable-score-display
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2020-10-15 17:30:29 +09:00 |
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Dean Herbert
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9f51327e4b
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Fix completely incorrect default positioning logic
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2020-10-15 17:29:40 +09:00 |
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Dean Herbert
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b210147c2e
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Update combo counter to read from default score display's position correctly
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2020-10-15 17:14:42 +09:00 |
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Dean Herbert
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2fce064e32
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Add basic legacy combo counter and updating positioning logic
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2020-10-14 19:16:34 +09:00 |
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