Dean Herbert
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e3eaba7b2c
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Move ISampleDisabler implementation to Player and FrameStabilityContainer
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2020-10-14 19:39:48 +09:00 |
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Dean Herbert
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e4710f82ec
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Fix sample disabled status not being updated correctly from seek state
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2020-10-05 14:27:51 +09:00 |
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Bartłomiej Dach
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6f2b991b32
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Ensure true gameplay rate is finite when paused externally
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2020-10-04 14:54:51 +02:00 |
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Dean Herbert
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7f579850dd
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Merge branch 'master' into fix-editor-silence-on-seek
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2020-09-30 17:03:23 +09:00 |
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Dean Herbert
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d6f3beffb6
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Use existing bindable flow instead
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2020-09-29 12:50:17 +09:00 |
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Dean Herbert
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4f0c0ea5f9
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Fix hit samples playing while paused / seeking in the editor
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2020-09-28 18:17:47 +09:00 |
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Dean Herbert
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3f788da06d
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Fix SPM changing incorrectly with playback rate changes
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2020-09-21 19:39:54 +09:00 |
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Dean Herbert
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ce223a2bd8
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Silence hit sounds while seeking
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2020-05-21 11:08:06 +09:00 |
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Dean Herbert
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eee5902851
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Merge remote-tracking branch 'upstream/master' into lead-in-fixes
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2019-11-15 14:05:31 +09:00 |
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Dean Herbert
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77947e8309
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Fix rewind tests failing
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2019-09-17 22:33:27 +09:00 |
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Dean Herbert
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e03a664970
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Fix lead-in logic to match stable
Also adds storyboard event priority support.
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2019-05-31 15:51:19 +09:00 |
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smoogipoo
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0bd35ab7bb
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
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Dean Herbert
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b4d785c76c
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Don't update gameplay loop while paused
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2019-03-26 13:36:17 +09:00 |
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Dean Herbert
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76ce3954a0
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Rename PauseContainer
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2019-03-05 19:30:55 +09:00 |
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Dan Balasescu
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fafc80818c
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Fix typo
Co-Authored-By: peppy <pe@ppy.sh>
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2019-03-05 18:50:46 +09:00 |
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Dean Herbert
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4e33a98dbc
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Move gameplay clock to own class
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2019-03-05 13:53:47 +09:00 |
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