smoogipooo
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b77b039d73
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Don't instantiate TaikoHitObject.
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2017-03-23 11:25:38 +09:00 |
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smoogipooo
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77bdfe880a
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Fix post-merge errors.
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2017-03-18 18:34:45 +09:00 |
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smoogipooo
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605f733cf9
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Add back the bash conversion factor.
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2017-03-17 19:52:24 +09:00 |
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smoogipooo
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7f7e8047d4
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Don't convert originally taiko hitobjects.
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2017-03-17 19:51:56 +09:00 |
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smoogipooo
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4a85b899c9
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Fix up VelocityAdjustment value.
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2017-03-17 14:44:48 +09:00 |
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smoogipooo
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ccc2253068
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Implement basic Taiko HitObject conversion.
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2017-03-17 14:39:59 +09:00 |
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smoogipooo
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28240fb3b5
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Rename TaikoBaseHit -> TaikoHitObject.
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2017-03-17 13:33:48 +09:00 |
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smoogipooo
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069a7a24ce
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Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
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2017-03-14 19:04:40 +09:00 |
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smoogipooo
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2b3b3b7255
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Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...).
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2017-03-14 17:07:38 +09:00 |
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smoogipooo
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7141bc86d3
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Rework beatmap post-processing into HitRenderer.
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2017-03-14 17:01:21 +09:00 |
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smoogipooo
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99c23d8715
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I don't like this renaming.
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2017-03-14 12:54:09 +09:00 |
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smoogipooo
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f50e0bbf3c
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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
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smoogipooo
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592e05a2c8
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Better beatmap conversion model.
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2017-03-12 00:34:21 +09:00 |
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