mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
commit
ffe2a710d9
10
global.json
10
global.json
@ -1,10 +0,0 @@
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{
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"sdk": {
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"allowPrerelease": false,
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"rollForward": "minor",
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"version": "3.1.100"
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},
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"msbuild-sdks": {
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"Microsoft.Build.Traversal": "3.0.2"
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}
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}
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@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.106.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.115.1" />
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</ItemGroup>
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</Project>
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@ -5,6 +5,7 @@ using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using Microsoft.Win32;
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using osu.Desktop.Overlays;
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@ -56,16 +57,16 @@ namespace osu.Desktop
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string stableInstallPath;
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try
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if (OperatingSystem.IsWindows())
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{
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using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
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try
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{
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stableInstallPath = getStableInstallPathFromRegistry();
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if (checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch
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{
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if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch { }
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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@ -79,6 +80,13 @@ namespace osu.Desktop
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return null;
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}
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[SupportedOSPlatform("windows")]
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private string getStableInstallPathFromRegistry()
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{
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using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
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return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
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}
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protected override UpdateManager CreateUpdateManager()
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{
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switch (RuntimeInfo.OS)
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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@ -9,7 +9,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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@ -9,7 +9,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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@ -9,7 +9,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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@ -9,7 +9,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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@ -244,7 +244,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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Debug.Assert(args.NewItems != null);
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foreach (int user in args.NewItems)
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{
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if (user == api.LocalUser.Value.Id)
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@ -83,6 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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break;
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case NotifyCollectionChangedAction.Remove:
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Debug.Assert(args.OldItems != null);
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foreach (int user in args.OldItems)
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{
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if (user == api.LocalUser.Value.Id)
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@ -298,7 +303,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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@ -10,7 +10,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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@ -11,7 +11,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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@ -135,6 +135,8 @@ namespace osu.Game.Database
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.KeyCombination);
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modelBuilder.Entity<DatabasedKeyBinding>().Ignore(b => b.Action);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
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@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
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private KeyBindingStore store;
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public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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/// <summary>
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/// Create a new instance.
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@ -21,7 +21,7 @@ namespace osu.Game.Input.Bindings
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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@ -49,7 +49,7 @@ namespace osu.Game.Input
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}
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}
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private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
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private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.106.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.115.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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<PackageReference Include="Sentry" Version="2.1.8" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.106.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.115.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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@ -88,7 +88,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.106.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.115.1" />
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<PackageReference Include="SharpCompress" Version="0.26.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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1
osu.sln
1
osu.sln
@ -57,7 +57,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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Directory.Build.props = Directory.Build.props
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global.json = global.json
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osu.Android.props = osu.Android.props
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osu.iOS.props = osu.iOS.props
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CodeAnalysis\osu.ruleset = CodeAnalysis\osu.ruleset
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