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mirror of https://github.com/ppy/osu.git synced 2025-03-06 03:03:05 +08:00

Merge branch 'master' into popup-dialog

This commit is contained in:
Dean Herbert 2017-03-02 16:42:20 +09:00 committed by GitHub
commit ff5f0af2d3
60 changed files with 219 additions and 151 deletions

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@ -7,3 +7,21 @@ insert_final_newline = true
indent_style = space indent_style = space
indent_size = 4 indent_size = 4
trim_trailing_whitespace = true trim_trailing_whitespace = true
#Roslyn naming styles
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.public_members_pascalcase.severity = suggestion
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
dotnet_naming_symbols.private_members.applicable_accessibilities = private
dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
dotnet_naming_rule.private_members_camelcase.severity = suggestion
dotnet_naming_rule.private_members_camelcase.symbols = private_members
dotnet_naming_rule.private_members_camelcase.style = camelcase

@ -1 +1 @@
Subproject commit b0613241512e46eed9dc16ae08ed4064d2db4101 Subproject commit 0b11b8b1ed740ab74371cf178b5d956ac7bc1547

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@ -54,9 +54,6 @@
<Reference Include="SQLite.Net.Platform.Generic"> <Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath> <HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference> </Reference>
<Reference Include="OpenTK">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1339\lib\net45\OpenTK.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="BenchmarkTest.cs" /> <Compile Include="BenchmarkTest.cs" />

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@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests
private double timePerTest = 200; private double timePerTest = 200;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Framework.Game game) private void load()
{ {
Host.MaximumDrawHz = int.MaxValue; Host.MaximumDrawHz = int.MaxValue;
Host.MaximumUpdateHz = int.MaxValue; Host.MaximumUpdateHz = int.MaxValue;

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@ -95,7 +95,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton(@"slider", () => load(HitObjectType.Slider)); AddButton(@"slider", () => load(HitObjectType.Slider));
AddButton(@"spinner", () => load(HitObjectType.Spinner)); AddButton(@"spinner", () => load(HitObjectType.Spinner));
AddToggle(@"auto", () => { auto = !auto; load(mode); }); AddToggle(@"auto", (state) => { auto = state; load(mode); });
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" }); ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
ButtonsContainer.Add(new BasicSliderBar<double> ButtonsContainer.Add(new BasicSliderBar<double>

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@ -5,6 +5,7 @@ using osu.Framework.Screens.Testing;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Anchor = Anchor.Centre Anchor = Anchor.Centre
}; };
Add(mc); Add(mc);
AddToggle(@"Show", mc.ToggleVisibility); AddToggle(@"Show", (state) => mc.State = state ? Visibility.Visible : Visibility.Hidden);
} }
} }
} }

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@ -8,6 +8,7 @@ using osu.Framework.MathUtils;
using osu.Game.Overlays; using osu.Game.Overlays;
using System.Linq; using System.Linq;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Framework.Graphics.Containers;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}); });
AddToggle(@"show", manager.ToggleVisibility); AddToggle(@"show", (state) => manager.State = state ? Visibility.Visible : Visibility.Hidden);
AddButton(@"simple #1", sendNotification1); AddButton(@"simple #1", sendNotification1);
AddButton(@"simple #2", sendNotification2); AddButton(@"simple #2", sendNotification2);

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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{ {
base.Reset(); base.Reset();
FlowContainer flow; FillFlowContainer flow;
Add(flow = new FlowContainer() Add(flow = new FillFlowContainer()
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f), Size = new Vector2(0.5f),

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@ -37,7 +37,7 @@ namespace osu.Desktop.Overlays
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(NotificationManager notification, OsuColour colours, TextureStore textures) private void load(NotificationManager notification, OsuColour colours, TextureStore textures)
{ {
this.notificationManager = notification; notificationManager = notification;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
@ -57,19 +57,19 @@ namespace osu.Desktop.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Spacing = new Vector2(5),
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
@ -95,6 +95,8 @@ namespace osu.Desktop.Overlays
}, },
new Sprite new Sprite
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"), Texture = textures.Get(@"Menu/dev-build-footer"),
}, },
} }

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@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
public class HitExplosion : FlowContainer public class HitExplosion : FillFlowContainer
{ {
private readonly OsuJudgementInfo judgement; private readonly OsuJudgementInfo judgement;
private SpriteText line1; private SpriteText line1;
@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Direction = FlowDirections.Vertical; Direction = FillDirection.Down;
Spacing = new Vector2(0, 2); Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset; Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;

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@ -14,6 +14,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
public TrianglesPiece() public TrianglesPiece()
{ {
TriangleScale = 1.2f; TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;
} }
protected override void Update() protected override void Update()

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@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game) private void load()
{ {
if (working.Background != null) if (working.Background != null)
Texture = working.Background; Texture = working.Background;

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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
BeatmapSet = beatmapSet; BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault()); WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps) foreach (var b in BeatmapSet.Beatmaps)
b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? 0); b.StarDifficulty = (float)(database.GetWorkingBeatmap(b).Beatmap?.CalculateStarDifficulty() ?? -1f);
Header = new BeatmapSetHeader(beatmap) Header = new BeatmapSetHeader(beatmap)
{ {

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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"), ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744") ColourDark = OsuColour.FromHex(@"123744")
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding(5), Padding = new MarginPadding(5),
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -98,18 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding { Left = 5 }, Padding = new MarginPadding { Left = 5 },
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(4, 0), Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]
{ {
new OsuSpriteText new OsuSpriteText

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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config; private OsuConfigManager config;
private Bindable<bool> preferUnicode; private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons; private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap) public BeatmapSetHeader(WorkingBeatmap beatmap)
{ {
@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new FlowContainer new FillFlowContainer
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
difficultyIcons = new FlowContainer difficultyIcons = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
Depth = -1, Depth = -1,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0), Shear = new Vector2(0.8f, 0),

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@ -27,11 +27,14 @@ namespace osu.Game.Configuration
Set(OsuConfig.DimLevel, 30, 0, 100); Set(OsuConfig.DimLevel, 30, 0, 100);
Set(OsuConfig.MouseDisableButtons, false); Set(OsuConfig.MouseDisableButtons, false);
Set(OsuConfig.MouseDisableWheel, false);
Set(OsuConfig.SnakingInSliders, true); Set(OsuConfig.SnakingInSliders, true);
Set(OsuConfig.SnakingOutSliders, false); Set(OsuConfig.SnakingOutSliders, false);
Set(OsuConfig.MenuParallax, true); Set(OsuConfig.MenuParallax, true);
Set(OsuConfig.KeyOverlay, false);
//todo: implement all settings below this line (remove the Disabled set when doing so). //todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true; Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
@ -79,7 +82,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.IgnoreBeatmapSamples, false).Disabled = true; Set(OsuConfig.IgnoreBeatmapSamples, false).Disabled = true;
Set(OsuConfig.IgnoreBeatmapSkins, false).Disabled = true; Set(OsuConfig.IgnoreBeatmapSkins, false).Disabled = true;
Set(OsuConfig.IgnoreList, string.Empty).Disabled = true; Set(OsuConfig.IgnoreList, string.Empty).Disabled = true;
Set(OsuConfig.KeyOverlay, false).Disabled = true;
Set(OsuConfig.Language, @"unknown").Disabled = true; Set(OsuConfig.Language, @"unknown").Disabled = true;
Set(OsuConfig.AllowNowPlayingHighlights, false).Disabled = true; Set(OsuConfig.AllowNowPlayingHighlights, false).Disabled = true;
Set(OsuConfig.LastVersion, string.Empty).Disabled = true; Set(OsuConfig.LastVersion, string.Empty).Disabled = true;
@ -99,7 +101,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.UsePerBeatmapManiaSpeed, true).Disabled = true; Set(OsuConfig.UsePerBeatmapManiaSpeed, true).Disabled = true;
Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true; Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true;
Set(OsuConfig.MenuTip, 0).Disabled = true; Set(OsuConfig.MenuTip, 0).Disabled = true;
Set(OsuConfig.MouseDisableWheel, false).Disabled = true;
Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true; Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true;
Set(OsuConfig.Offset, 0, -300, 300).Disabled = true; Set(OsuConfig.Offset, 0, -300, 300).Disabled = true;
Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true; Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true;

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@ -57,6 +57,18 @@ namespace osu.Game.Database
try try
{ {
storage.Delete(b.Path); storage.Delete(b.Path);
GetChildren(b, true);
foreach (var i in b.Beatmaps)
{
if (i.Metadata != null) connection.Delete(i.Metadata);
if (i.BaseDifficulty != null) connection.Delete(i.BaseDifficulty);
connection.Delete(i);
}
if (b.Metadata != null) connection.Delete(b.Metadata);
connection.Delete(b); connection.Delete(b);
} }
catch (Exception e) catch (Exception e)

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@ -10,6 +10,7 @@ using osu.Framework.MathUtils;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using System; using System;
using osu.Framework.Graphics.Colour;
namespace osu.Game.Graphics.Backgrounds namespace osu.Game.Graphics.Backgrounds
{ {
@ -37,6 +38,13 @@ namespace osu.Game.Graphics.Backgrounds
private float triangleScale = 1; private float triangleScale = 1;
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
/// the visual appearance of fading. This defaults to on as it is generally more
/// aesthetically pleasing, but should be turned off in <see cref="BufferedContainer{T}"/>s.
/// </summary>
public bool HideAlphaDiscrepancies = true;
public float TriangleScale public float TriangleScale
{ {
get { return triangleScale; } get { return triangleScale; }
@ -63,8 +71,14 @@ namespace osu.Game.Graphics.Backgrounds
{ {
base.Update(); base.Update();
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
1;
foreach (var t in Children) foreach (var t in Children)
{ {
t.Alpha = adjustedAlpha;
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale); t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0) if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
t.Expire(); t.Expire();

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@ -52,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures, OsuConfigManager config) private void load(OsuConfigManager config)
{ {
cursorScale = config.GetBindable<double>(OsuConfig.CursorSize); cursorScale = config.GetBindable<double>(OsuConfig.CursorSize);

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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]

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@ -14,8 +14,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
private readonly Container<Star> stars; private readonly Container<Star> stars;
private double transformStartTime;
/// <summary> /// <summary>
/// Maximum amount of stars displayed. /// Maximum amount of stars displayed.
/// </summary> /// </summary>
@ -70,10 +68,10 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[] Children = new Drawable[]
{ {
stars = new FlowContainer<Star> stars = new FillFlowContainer<Star>
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(star_spacing), Spacing = new Vector2(star_spacing),
} }
}; };

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,

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@ -9,6 +9,9 @@ using osu.Game.Modes.Objects;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Framework.Configuration;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {
@ -21,6 +24,8 @@ namespace osu.Game.Modes.UI
public HealthDisplay HealthDisplay; public HealthDisplay HealthDisplay;
public Score Score { get; set; } public Score Score { get; set; }
private Bindable<bool> showKeyCounter;
protected abstract KeyCounterCollection CreateKeyCounter(); protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract ComboCounter CreateComboCounter(); protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract PercentageCounter CreateAccuracyCounter();
@ -58,6 +63,22 @@ namespace osu.Game.Modes.UI
}; };
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
showKeyCounter.ValueChanged += visibilityChanged;
showKeyCounter.TriggerChange();
}
private void visibilityChanged(object sender, EventArgs e)
{
if (showKeyCounter)
KeyCounter.Show();
else
KeyCounter.Hide();
}
public void BindProcessor(ScoreProcessor processor) public void BindProcessor(ScoreProcessor processor)
{ {
//bind processor bindables to combocounter, score display etc. //bind processor bindables to combocounter, score display etc.

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container public class DrawableChannel : Container
{ {
private readonly Channel channel; private readonly Channel channel;
private FlowContainer flow; private FillFlowContainer flow;
private ScrollContainer scroll; private ScrollContainer scroll;
public DrawableChannel(Channel channel) public DrawableChannel(Channel channel)
@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
flow = new FlowContainer flow = new FillFlowContainer
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 } Padding = new MarginPadding { Left = 20, Right = 20 }

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@ -222,7 +222,7 @@ namespace osu.Game
} }
} }
return base.OnKeyDown(state, args); return false;
} }
public event Action<Screen> ModeChanged; public event Action<Screen> ModeChanged;

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@ -29,8 +29,6 @@ namespace osu.Game.Overlays
{ {
const float textbox_height = 40; const float textbox_height = 40;
private DrawableChannel channelDisplay;
private ScheduledDelegate messageRequest; private ScheduledDelegate messageRequest;
private Container content; private Container content;
@ -126,7 +124,7 @@ namespace osu.Game.Overlays
private void addChannel(Channel channel) private void addChannel(Channel channel)
{ {
Add(channelDisplay = new DrawableChannel(channel)); Add(new DrawableChannel(channel));
careChannels.Add(channel); careChannels.Add(channel);
} }

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@ -75,8 +75,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, AudioManager audio, private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
TextureStore textures, OsuColour colours)
{ {
game = osuGame; game = osuGame;

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@ -25,7 +25,7 @@ namespace osu.Game.Overlays
private FlowContainer<NotificationSection> sections; private FlowContainer<NotificationSection> sections;
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours) private void load()
{ {
Width = width; Width = width;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
@ -44,9 +44,9 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT }, Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[] Children = new[]
{ {
sections = new FlowContainer<NotificationSection> sections = new FillFlowContainer<NotificationSection>
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Children = new [] Children = new []

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@ -256,7 +256,7 @@ namespace osu.Game.Overlays.Notifications
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load()
{ {
Size = new Vector2(6, 15); Size = new Vector2(6, 15);

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@ -16,7 +16,7 @@ using OpenTK;
namespace osu.Game.Overlays.Notifications namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : FlowContainer public class NotificationSection : FillFlowContainer
{ {
private OsuSpriteText titleText; private OsuSpriteText titleText;
private OsuSpriteText countText; private OsuSpriteText countText;
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical; Direction = FillDirection.Down;
Padding = new MarginPadding Padding = new MarginPadding
{ {
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Notifications
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Action = clearAll Action = clearAll
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding Margin = new MarginPadding
{ {
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Notifications
}, },
}, },
}, },
notifications = new FlowContainer<Notification> notifications = new FillFlowContainer<Notification>
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

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@ -14,7 +14,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionDropDown<T> : FlowContainer public class OptionDropDown<T> : FillFlowContainer
{ {
private DropDownMenu<T> dropdown; private DropDownMenu<T> dropdown;
private SpriteText text; private SpriteText text;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
{ {
Items = new KeyValuePair<string, T>[0]; Items = new KeyValuePair<string, T>[0];
Direction = FlowDirections.Vertical; Direction = FillDirection.Down;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Options
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Items = this.Items, Items = Items,
} }
}; };
dropdown.ValueChanged += dropdown_ValueChanged; dropdown.ValueChanged += dropdown_ValueChanged;

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionSlider<T> : FlowContainer where T : struct public class OptionSlider<T> : FillFlowContainer where T : struct
{ {
private SliderBar<T> slider; private SliderBar<T> slider;
private SpriteText text; private SpriteText text;
@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
public OptionSlider() public OptionSlider()
{ {
Direction = FlowDirections.Vertical;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 }; Padding = new MarginPadding { Right = 5 };

View File

@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Options
bindable = value; bindable = value;
if (bindable != null) if (bindable != null)
{ {
base.Text = bindable.Value; Text = bindable.Value;
bindable.ValueChanged += bindableValueChanged; bindable.ValueChanged += bindableValueChanged;
} }

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{ {
public abstract class OptionsSection : Container public abstract class OptionsSection : Container
{ {
protected FlowContainer FlowContent; protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent; protected override Container<Drawable> Content => FlowContent;
public abstract FontAwesome Icon { get; } public abstract FontAwesome Icon { get; }
@ -58,10 +58,10 @@ namespace osu.Game.Overlays.Options
TextSize = header_size, TextSize = header_size,
Text = Header, Text = Header,
}, },
FlowContent = new FlowContainer FlowContent = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = header_size + header_margin }, Margin = new MarginPadding { Top = header_size + header_margin },
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Spacing = new Vector2(0, 30), Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public abstract class OptionsSubsection : FlowContainer public abstract class OptionsSubsection : FillFlowContainer
{ {
private Container<Drawable> content; private Container<Drawable> content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Direction = FlowDirections.Vertical; Direction = FillDirection.Down;
AddInternal(new Drawable[] AddInternal(new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
@ -29,12 +29,12 @@ namespace osu.Game.Overlays.Options
Margin = new MarginPadding { Bottom = 10 }, Margin = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Black", Font = @"Exo2.0-Black",
}, },
content = new FlowContainer content = new FillFlowContainer
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
}, },
}); });
} }

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@ -7,6 +7,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections namespace osu.Game.Overlays.Options.Sections
{ {

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Options.Sections
public GameplaySection() public GameplaySection()
{ {
base.Children = new Drawable[] Children = new Drawable[]
{ {
new GeneralOptions(), new GeneralOptions(),
new SongSelectOptions(), new SongSelectOptions(),

View File

@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
} }
} }
class LoginForm : FlowContainer class LoginForm : FillFlowContainer
{ {
private TextBox username; private TextBox username;
private TextBox password; private TextBox password;
@ -100,10 +100,10 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config) private void load(APIAccess api, OsuConfigManager config)
{ {
this.api = api; this.api = api;
Direction = FlowDirections.Vertical; Direction = FillDirection.Down;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
username = new OsuTextBox username = new OsuTextBox

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections namespace osu.Game.Overlays.Options.Sections
{ {

View File

@ -8,6 +8,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Options.Sections namespace osu.Game.Overlays.Options.Sections
{ {

View File

@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{ {
public class Sidebar : Container public class Sidebar : Container
{ {
private FlowContainer content; private FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH; internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200; internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
{ {
Children = new [] Children = new []
{ {
content = new FlowContainer content = new FillFlowContainer
{ {
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical Direction = FillDirection.Down,
} }
} }
}, },

View File

@ -73,11 +73,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = SIDEBAR_WIDTH }, Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
TextSize = 18, TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 }, Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = sections, Children = sections,
} }
} }

View File

@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
private FlowContainer retryCounterContainer; private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible; public override bool HandleInput => State == Visibility.Visible;
@ -100,21 +100,21 @@ namespace osu.Game.Overlays.Pause
Colour = Color4.Black, Colour = Color4.Black,
Alpha = background_alpha, Alpha = background_alpha,
}, },
new FlowContainer new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Spacing = new Vector2(0f, 50f), Spacing = new Vector2(0, 50),
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Spacing = new Vector2(0f, 20f), Spacing = new Vector2(0, 20),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
}, },
new FlowContainer new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
@ -185,7 +185,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
}, },
retryCounterContainer = new FlowContainer retryCounterContainer = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

View File

@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Pause
public class QuitButton : DialogButton public class QuitButton : DialogButton
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours) private void load(AudioManager audio)
{ {
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
SampleHover = audio.Sample.Get(@"Menu/menuclick"); SampleHover = audio.Sample.Get(@"Menu/menuclick");

View File

@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] Children = new Drawable[]
{ {
new ToolbarBackground(), new ToolbarBackground(),
new FlowContainer new FillFlowContainer
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time); FadeOut(transition_time);
} }
class PassThroughFlowContainer : FlowContainer class PassThroughFlowContainer : FillFlowContainer
{ {
//needed to get input to the login overlay. //needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;

View File

@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
protected TextAwesome DrawableIcon; protected TextAwesome DrawableIcon;
protected SpriteText DrawableText; protected SpriteText DrawableText;
protected Box HoverBackground; protected Box HoverBackground;
private FlowContainer tooltipContainer; private FillFlowContainer tooltipContainer;
private SpriteText tooltip1; private SpriteText tooltip1;
private SpriteText tooltip2; private SpriteText tooltip2;
protected FlowContainer Flow; protected FillFlowContainer Flow;
private SampleChannel sampleClick; private SampleChannel sampleClick;
public ToolbarButton() public ToolbarButton()
@ -82,21 +82,21 @@ namespace osu.Game.Overlays.Toolbar
BlendingMode = BlendingMode.Additive, BlendingMode = BlendingMode.Additive,
Alpha = 0, Alpha = 0,
}, },
Flow = new FlowContainer Flow = new FillFlowContainer
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 }, Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
Spacing = new Vector2(5),
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
DrawableIcon = new TextAwesome DrawableIcon = new TextAwesome
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft, Origin = Anchor.Centre,
}, },
DrawableText = new OsuSpriteText DrawableText = new OsuSpriteText
{ {
@ -105,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
}, },
}, },
}, },
tooltipContainer = new FlowContainer tooltipContainer = new FillFlowContainer
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight, Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor, Origin = TooltipAnchor,

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
const float padding = 10; const float padding = 10;
private FlowContainer modeButtons; private FillFlowContainer modeButtons;
private Drawable modeButtonLine; private Drawable modeButtonLine;
private ToolbarModeButton activeButton; private ToolbarModeButton activeButton;
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] Children = new Drawable[]
{ {
new OpaqueBackground(), new OpaqueBackground(),
modeButtons = new FlowContainer modeButtons = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding }, Padding = new MarginPadding { Left = padding, Right = padding },

View File

@ -9,7 +9,7 @@ namespace osu.Game.Screens.Backgrounds
public class BackgroundScreenDefault : BackgroundScreen public class BackgroundScreenDefault : BackgroundScreen
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Framework.Game game) private void load()
{ {
Add(new Background(@"Backgrounds/bg1")); Add(new Background(@"Backgrounds/bg1"));
} }

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null; protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons; private FillFlowContainer childModeButtons;
private Container textContainer; private Container textContainer;
private Box box; private Box box;
@ -124,9 +124,9 @@ namespace osu.Game.Screens
Exit(); Exit();
} }
}, },
childModeButtons = new FlowContainer childModeButtons = new FillFlowContainer
{ {
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -114,7 +114,7 @@ namespace osu.Game.Screens.Menu
new OsuSpriteText new OsuSpriteText
{ {
Shadow = true, Shadow = true,
Direction = FlowDirections.Horizontal, AllowMultiline = false,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
TextSize = 16, TextSize = 16,

View File

@ -78,10 +78,10 @@ namespace osu.Game.Screens.Menu
}, },
buttonFlow = new FlowContainerWithOrigin buttonFlow = new FlowContainerWithOrigin
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Children = new[] Children = new[]
{ {
settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null) private void load(OsuGame game = null)
{ {
toolbar = game?.Toolbar; toolbar = game?.Toolbar;
} }

View File

@ -27,12 +27,12 @@ namespace osu.Game.Screens.Menu
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Spacing = new Vector2(0, 2), Spacing = new Vector2(0, 2),
Children = new Drawable[] Children = new Drawable[]
{ {

View File

@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
/// <summary> /// <summary>
/// A flow container with an origin based on one of its contained drawables. /// A flow container with an origin based on one of its contained drawables.
/// </summary> /// </summary>
public class FlowContainerWithOrigin : FlowContainer public class FlowContainerWithOrigin : FillFlowContainer
{ {
/// <summary> /// <summary>
/// A target drawable which this flowcontainer should be centered around. /// A target drawable which this flowcontainer should be centered around.
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public override Anchor Origin => Anchor.Custom; public override Anchor Origin => Anchor.Custom;

View File

@ -8,11 +8,11 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class KeyCounterCollection : FlowContainer<KeyCounter> public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{ {
public KeyCounterCollection() public KeyCounterCollection()
{ {
Direction = FlowDirections.Horizontal; Direction = FillDirection.Right;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
} }

View File

@ -24,6 +24,7 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Input;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -72,6 +73,8 @@ namespace osu.Game.Screens.Play
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config) private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuGameBase game, OsuConfigManager config)
{ {
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel); dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
try try
{ {
if (Beatmap == null) if (Beatmap == null)
@ -149,7 +152,6 @@ namespace osu.Game.Screens.Play
playerInputManager = new PlayerInputManager(game.Host) playerInputManager = new PlayerInputManager(game.Host)
{ {
Clock = new InterpolatingFramedClock(sourceClock), Clock = new InterpolatingFramedClock(sourceClock),
PassThrough = false,
Children = new Drawable[] Children = new Drawable[]
{ {
hitRenderer, hitRenderer,
@ -193,7 +195,6 @@ namespace osu.Game.Screens.Play
if (canPause || force) if (canPause || force)
{ {
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = true;
scoreOverlay.KeyCounter.IsCounting = false; scoreOverlay.KeyCounter.IsCounting = false;
pauseOverlay.Retries = RestartCount; pauseOverlay.Retries = RestartCount;
pauseOverlay.Show(); pauseOverlay.Show();
@ -209,7 +210,6 @@ namespace osu.Game.Screens.Play
public void Resume() public void Resume()
{ {
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
playerInputManager.PassThrough = false;
scoreOverlay.KeyCounter.IsCounting = true; scoreOverlay.KeyCounter.IsCounting = true;
pauseOverlay.Hide(); pauseOverlay.Hide();
sourceClock.Start(); sourceClock.Start();
@ -325,5 +325,9 @@ namespace osu.Game.Screens.Play
{ {
Background?.FadeTo((100f - dimLevel) / 100, 800); Background?.FadeTo((100f - dimLevel) / 100, 800);
} }
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !isPaused;
} }
} }

View File

@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer() new FillFlowContainer()
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText

View File

@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText

View File

@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
}, },
}, },
// Text for beatmap info // Text for beatmap info
new FlowContainer new FillFlowContainer
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 10 }, Margin = new MarginPadding { Top = 10 },
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new [] Children = new []
{ {
@ -167,7 +167,7 @@ namespace osu.Game.Screens.Select
}, },
} }
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 20 }, Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0), Spacing = new Vector2(40, 0),

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
Alpha = 0.8f, Alpha = 0.8f,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding(20), Padding = new MarginPadding(20),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something Width = 0.4f, // TODO: InnerWidth property or something
Direction = FlowDirections.Vertical, Direction = FillDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
searchTextBox = new SearchTextBox { searchTextBox = new SearchTextBox {
@ -174,10 +174,10 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
@ -206,10 +206,10 @@ namespace osu.Game.Screens.Select
} }
} }
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(10, 0), Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,

View File

@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
public Action OnBack; public Action OnBack;
public Action OnStart; public Action OnStart;
private FlowContainer buttons; private FillFlowContainer buttons;
public OsuLogo StartButton; public OsuLogo StartButton;
@ -91,21 +91,20 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(), Action = () => OnBack?.Invoke(),
}, },
new FlowContainer new FillFlowContainer
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0), Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(padding, 0), Spacing = new Vector2(padding, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
buttons = new FillFlowContainer
buttons = new FlowContainer
{ {
Direction = FlowDirections.Horizontal, Direction = FillDirection.Right,
Spacing = new Vector2(0.2f, 0), Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
} }