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Add test coverage for players leaving during intro
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@@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu;
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@@ -33,6 +35,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Children = new Drawable[]
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{
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new MultiplayerSkipOverlay(120000)
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{
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RequestSkip = () => MultiplayerClient.VoteToSkipIntro().WaitSafely(),
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}
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},
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};
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@@ -47,26 +52,83 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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for (int i = 0; i < 4; i++)
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{
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int i2 = i;
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int userId = i;
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AddStep($"join user {i2}", () =>
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AddStep($"join user {userId}", () =>
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = i2,
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Username = $"User {i2}"
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Id = userId,
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Username = $"User {userId}"
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});
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MultiplayerClient.ChangeUserState(i2, MultiplayerUserState.Playing);
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MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
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});
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}
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AddStep("local user votes", () => MultiplayerClient.VoteToSkipIntro().WaitSafely());
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AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
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AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
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AddStep("user 1 votes", () => MultiplayerClient.UserVoteToSkipIntro(1).WaitSafely());
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}
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[Test]
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public void TestLeavingBeforeLocalVote()
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{
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for (int i = 0; i < 4; i++)
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{
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int i2 = i;
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AddStep($"user {i2} votes", () => MultiplayerClient.UserVoteToSkipIntro(i2).WaitSafely());
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int userId = i;
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AddStep($"join user {userId}", () =>
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = userId,
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Username = $"User {userId}"
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});
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MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
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});
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}
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AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
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AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
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AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
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AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
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AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
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}
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[Test]
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public void TestLeavingAfterLocalVote()
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{
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for (int i = 0; i < 4; i++)
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{
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int userId = i;
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AddStep($"join user {userId}", () =>
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{
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MultiplayerClient.AddUser(new APIUser
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{
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Id = userId,
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Username = $"User {userId}"
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});
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MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
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});
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}
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AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
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AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
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AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
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AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
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AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
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AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
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}
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public partial class TestMultiplayerSkipOverlay : MultiplayerSkipOverlay
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{
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public TestMultiplayerSkipOverlay()
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: base(120000)
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{
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}
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}
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}
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