1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-23 15:00:46 +08:00

Add test coverage for players leaving during intro

This commit is contained in:
Salman Alshamrani
2025-12-04 13:00:55 -05:00
Unverified
parent 99da986e02
commit fef8117b5c
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
@@ -33,6 +35,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Children = new Drawable[]
{
new MultiplayerSkipOverlay(120000)
{
RequestSkip = () => MultiplayerClient.VoteToSkipIntro().WaitSafely(),
}
},
};
@@ -47,26 +52,83 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
for (int i = 0; i < 4; i++)
{
int i2 = i;
int userId = i;
AddStep($"join user {i2}", () =>
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = i2,
Username = $"User {i2}"
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(i2, MultiplayerUserState.Playing);
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("local user votes", () => MultiplayerClient.VoteToSkipIntro().WaitSafely());
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
AddStep("user 1 votes", () => MultiplayerClient.UserVoteToSkipIntro(1).WaitSafely());
}
[Test]
public void TestLeavingBeforeLocalVote()
{
for (int i = 0; i < 4; i++)
{
int i2 = i;
AddStep($"user {i2} votes", () => MultiplayerClient.UserVoteToSkipIntro(i2).WaitSafely());
int userId = i;
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
}
[Test]
public void TestLeavingAfterLocalVote()
{
for (int i = 0; i < 4; i++)
{
int userId = i;
AddStep($"join user {userId}", () =>
{
MultiplayerClient.AddUser(new APIUser
{
Id = userId,
Username = $"User {userId}"
});
MultiplayerClient.ChangeUserState(userId, MultiplayerUserState.Playing);
});
}
AddStep("local user votes", () => this.ChildrenOfType<MultiplayerSkipOverlay.Button>().Single().TriggerClick());
AddStep("user 0 votes", () => MultiplayerClient.UserVoteToSkipIntro(0).WaitSafely());
AddStep("user 1 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 1 }));
AddStep("user 2 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 2 }));
AddStep("user 3 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 3 }));
AddStep("user 0 leaves", () => MultiplayerClient.RemoveUser(new APIUser { Id = 0 }));
}
public partial class TestMultiplayerSkipOverlay : MultiplayerSkipOverlay
{
public TestMultiplayerSkipOverlay()
: base(120000)
{
}
}
}