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Don't force the size.

This commit is contained in:
smoogipooo 2017-03-24 19:04:32 +09:00
parent df46d0f446
commit feecf23d9f

View File

@ -67,7 +67,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); } set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
} }
public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2);
private readonly Container innerLayer; private readonly Container innerLayer;
private readonly Container innerCircleContainer; private readonly Container innerCircleContainer;
@ -82,6 +81,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
this.symbolName = symbolName; this.symbolName = symbolName;
// The "inner layer" overshoots the the CirclePiece by Height/2 px on both sides // The "inner layer" overshoots the the CirclePiece by Height/2 px on both sides
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
AddInternal(innerLayer = new Container AddInternal(innerLayer = new Container
{ {
Name = "Inner Layer", Name = "Inner Layer",