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170 lines
5.9 KiB
C#
170 lines
5.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Allocation;
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using System;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// <para>
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/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
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/// a regular "circle" is the result of setting Width to 0.
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/// </para>
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/// <para>
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/// Hitobjects that have a length (e.g. DrumRolls) need only to set Width and the extra corner radius will be added internally.
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/// </para>
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/// </summary>
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public class CirclePiece : Container
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{
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private Color4 accentColour;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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resetEdgeEffects();
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}
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}
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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resetEdgeEffects();
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}
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}
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public override Anchor Origin
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{
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get { return Anchor.CentreLeft; }
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set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
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}
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private readonly Container innerLayer;
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private readonly Container innerCircleContainer;
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private readonly Box innerBackground;
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private readonly Triangles triangles;
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private readonly Sprite symbol;
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private readonly string symbolName;
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public CirclePiece(string symbolName)
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{
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this.symbolName = symbolName;
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// The "inner layer" overshoots the the CirclePiece by Height/2 px on both sides
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Height = TaikoHitObject.CIRCLE_RADIUS * 2;
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AddInternal(innerLayer = new Container
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Framework.Graphics.Drawable[]
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{
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Framework.Graphics.Drawable[]
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{
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innerBackground = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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symbol = new Sprite
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{
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Name = "Symbol",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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if (!string.IsNullOrEmpty(symbolName))
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symbol.Texture = textures.Get($@"Play/Taiko/{symbolName}-symbol");
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}
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protected override void Update()
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{
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innerLayer.Width = DrawWidth + DrawHeight;
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}
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private void resetEdgeEffects()
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{
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innerCircleContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = KiaiMode ? 50 : 8
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};
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}
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}
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} |