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mirror of https://github.com/ppy/osu.git synced 2025-01-13 07:22:54 +08:00

Merge pull request #163 from peppy/music-player-improvements

Add a shadow and bit of elasticity to MusicController.
This commit is contained in:
Dean Herbert 2016-11-12 18:32:43 +09:00 committed by GitHub
commit fde9879a8b

View File

@ -25,7 +25,9 @@ namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
private Sprite backgroundSprite;
private static readonly Vector2 start_position = new Vector2(10, 60);
private MusicControllerBackground backgroundSprite;
private DragBar progress;
private TextAwesome playButton, listButton;
private SpriteText title, artist;
@ -49,17 +51,19 @@ namespace osu.Game.Overlays
Width = 400;
Height = 130;
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = new Color4(0, 0, 0, 40),
Radius = 5,
};
Masking = true;
Anchor = Anchor.TopRight;//placeholder
Origin = Anchor.TopRight;
Position = new Vector2(10, 60);
Position = start_position;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
title = new SpriteText
{
Origin = Anchor.BottomCentre,
@ -80,14 +84,6 @@ namespace osu.Game.Overlays
Text = @"Nothing to play",
Font = @"Exo2.0-BoldItalic"
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
@ -177,6 +173,25 @@ namespace osu.Game.Overlays
};
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
change.X = -change.X;
change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
MoveTo(start_position + change);
return base.OnDrag(state);
}
protected override bool OnDragEnd(InputState state)
{
MoveTo(start_position, 800, EasingTypes.OutElastic);
return base.OnDragEnd(state);
}
protected override void Load(BaseGame game)
{
base.Load(game);
@ -194,7 +209,7 @@ namespace osu.Game.Overlays
beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = database.GetAllWithChildren<BeatmapSetInfo>();
backgroundSprite = getScaledSprite(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
backgroundSprite = new MusicControllerBackground(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
AddInternal(backgroundSprite);
}
@ -296,7 +311,7 @@ namespace osu.Game.Overlays
title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
MusicControllerBackground newBackground = new MusicControllerBackground(beatmap.Background ?? fallbackTexture);
Add(newBackground);
@ -317,25 +332,12 @@ namespace osu.Game.Overlays
backgroundSprite = newBackground;
}
private Sprite getScaledSprite(Texture background)
{
Sprite scaledSprite = new Sprite
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Texture = background,
Depth = float.MinValue
};
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
return scaledSprite;
}
private void seek(float position)
{
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
}
protected override void Dispose(bool isDisposing)
{
if (preferUnicode != null)
@ -347,11 +349,44 @@ namespace osu.Game.Overlays
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnDragStart(InputState state) => true;
//placeholder for toggling
protected override void PopIn() => FadeIn(100);
protected override void PopOut() => FadeOut(100);
private class MusicControllerBackground : BufferedContainer
{
private Sprite sprite;
public MusicControllerBackground(Texture backgroundTexture)
{
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
Children = new Drawable[]
{
sprite = new Sprite
{
Texture = backgroundTexture,
Colour = new Color4(150, 150, 150, 255)
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
sprite.Scale = new Vector2(Math.Max(DrawSize.X / sprite.DrawSize.X, DrawSize.Y / sprite.DrawSize.Y));
}
}
}
}