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Merge pull request #163 from peppy/music-player-improvements
Add a shadow and bit of elasticity to MusicController.
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commit
fde9879a8b
@ -25,7 +25,9 @@ namespace osu.Game.Overlays
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{
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public class MusicController : OverlayContainer
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{
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private Sprite backgroundSprite;
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private static readonly Vector2 start_position = new Vector2(10, 60);
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private MusicControllerBackground backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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private SpriteText title, artist;
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@ -49,17 +51,19 @@ namespace osu.Game.Overlays
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Width = 400;
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Height = 130;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Colour = new Color4(0, 0, 0, 40),
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Radius = 5,
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};
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Masking = true;
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Anchor = Anchor.TopRight;//placeholder
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Origin = Anchor.TopRight;
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Position = new Vector2(10, 60);
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Position = start_position;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 127)
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},
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title = new SpriteText
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{
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Origin = Anchor.BottomCentre,
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@ -80,14 +84,6 @@ namespace osu.Game.Overlays
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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@ -177,6 +173,25 @@ namespace osu.Game.Overlays
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};
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value);
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change.X = -change.X;
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change *= (float)Math.Pow(change.Length, 0.7f) / change.Length;
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MoveTo(start_position + change);
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return base.OnDrag(state);
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}
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protected override bool OnDragEnd(InputState state)
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{
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MoveTo(start_position, 800, EasingTypes.OutElastic);
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return base.OnDragEnd(state);
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}
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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@ -194,7 +209,7 @@ namespace osu.Game.Overlays
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beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = database.GetAllWithChildren<BeatmapSetInfo>();
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backgroundSprite = getScaledSprite(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
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backgroundSprite = new MusicControllerBackground(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
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AddInternal(backgroundSprite);
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}
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@ -296,7 +311,7 @@ namespace osu.Game.Overlays
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title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode);
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artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode);
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Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
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MusicControllerBackground newBackground = new MusicControllerBackground(beatmap.Background ?? fallbackTexture);
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Add(newBackground);
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@ -317,25 +332,12 @@ namespace osu.Game.Overlays
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backgroundSprite = newBackground;
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}
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private Sprite getScaledSprite(Texture background)
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{
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Sprite scaledSprite = new Sprite
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Texture = background,
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Depth = float.MinValue
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};
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scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
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return scaledSprite;
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}
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private void seek(float position)
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{
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current?.Track?.Seek(current.Track.Length * position);
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current?.Track?.Start();
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}
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protected override void Dispose(bool isDisposing)
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{
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if (preferUnicode != null)
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@ -347,11 +349,44 @@ namespace osu.Game.Overlays
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnDragStart(InputState state) => true;
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//placeholder for toggling
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protected override void PopIn() => FadeIn(100);
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protected override void PopOut() => FadeOut(100);
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private class MusicControllerBackground : BufferedContainer
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{
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private Sprite sprite;
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public MusicControllerBackground(Texture backgroundTexture)
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{
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CacheDrawnFrameBuffer = true;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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Texture = backgroundTexture,
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Colour = new Color4(150, 150, 150, 255)
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = new Color4(0, 0, 0, 127)
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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sprite.Scale = new Vector2(Math.Max(DrawSize.X / sprite.DrawSize.X, DrawSize.Y / sprite.DrawSize.Y));
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}
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}
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}
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}
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