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Expose BeatmapCardNormal
height const
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parent
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commit
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@ -23,7 +23,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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protected override Drawable IdleContent => idleBottomContent;
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protected override Drawable IdleContent => idleBottomContent;
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protected override Drawable DownloadInProgressContent => downloadProgressBar;
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protected override Drawable DownloadInProgressContent => downloadProgressBar;
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private const float height = 100;
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public const float HEIGHT = 100;
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[Cached]
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[Cached]
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private readonly BeatmapCardContent content;
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private readonly BeatmapCardContent content;
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@ -42,14 +42,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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public BeatmapCardNormal(APIBeatmapSet beatmapSet, bool allowExpansion = true)
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public BeatmapCardNormal(APIBeatmapSet beatmapSet, bool allowExpansion = true)
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: base(beatmapSet, allowExpansion)
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: base(beatmapSet, allowExpansion)
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{
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{
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content = new BeatmapCardContent(height);
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content = new BeatmapCardContent(HEIGHT);
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Width = WIDTH;
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Width = WIDTH;
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Height = height;
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Height = HEIGHT;
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FillFlowContainer leftIconArea = null!;
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FillFlowContainer leftIconArea = null!;
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FillFlowContainer titleBadgeArea = null!;
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FillFlowContainer titleBadgeArea = null!;
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@ -65,7 +65,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet)
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thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet)
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{
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{
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Name = @"Left (icon) area",
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Name = @"Left (icon) area",
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Size = new Vector2(height),
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Size = new Vector2(HEIGHT),
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Padding = new MarginPadding { Right = CORNER_RADIUS },
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Padding = new MarginPadding { Right = CORNER_RADIUS },
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Child = leftIconArea = new FillFlowContainer
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Child = leftIconArea = new FillFlowContainer
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{
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{
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@ -77,8 +77,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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},
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},
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buttonContainer = new CollapsibleButtonContainer(BeatmapSet)
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buttonContainer = new CollapsibleButtonContainer(BeatmapSet)
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{
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{
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X = height - CORNER_RADIUS,
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X = HEIGHT - CORNER_RADIUS,
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Width = WIDTH - height + CORNER_RADIUS,
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Width = WIDTH - HEIGHT + CORNER_RADIUS,
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FavouriteState = { BindTarget = FavouriteState },
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FavouriteState = { BindTarget = FavouriteState },
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ButtonsCollapsedWidth = CORNER_RADIUS,
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ButtonsCollapsedWidth = CORNER_RADIUS,
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ButtonsExpandedWidth = 30,
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ButtonsExpandedWidth = 30,
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