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Implement RankingsScopeSelector (#6052)
Implement RankingsScopeSelector Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
fd758c77d2
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Rankings;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneRankingsScopeSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(RankingsScopeSelector),
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};
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private readonly Box background;
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public TestSceneRankingsScopeSelector()
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{
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var scope = new Bindable<RankingsScope>();
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AddRange(new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new RankingsScopeSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = scope
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}
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});
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AddStep(@"Select country", () => scope.Value = RankingsScope.Country);
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AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance);
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AddStep(@"Select score", () => scope.Value = RankingsScope.Score);
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AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.GreySeafoam;
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}
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}
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}
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84
osu.Game/Graphics/UserInterface/GradientLineTabControl.cs
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84
osu.Game/Graphics/UserInterface/GradientLineTabControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class GradientLineTabControl<TModel> : PageTabControl<TModel>
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{
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protected Color4 LineColour
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{
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get => line.Colour;
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set => line.Colour = value;
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}
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private readonly GradientLine line;
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protected GradientLineTabControl()
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{
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RelativeSizeAxes = Axes.X;
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AddInternal(line = new GradientLine
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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});
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}
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protected override Dropdown<TModel> CreateDropdown() => null;
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20, 0),
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};
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private class GradientLine : GridContainer
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{
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public GradientLine()
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{
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(0.8f, 1.5f);
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(mode: GridSizeMode.Relative, size: 0.4f),
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new Dimension(),
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};
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Content = new[]
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{
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new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.White)
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Transparent)
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},
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}
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};
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}
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}
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}
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}
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@ -1,60 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class LeaderboardScopeSelector : PageTabControl<BeatmapLeaderboardScope>
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public class LeaderboardScopeSelector : GradientLineTabControl<BeatmapLeaderboardScope>
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{
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protected override bool AddEnumEntriesAutomatically => false;
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protected override Dropdown<BeatmapLeaderboardScope> CreateDropdown() => null;
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protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
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public LeaderboardScopeSelector()
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{
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RelativeSizeAxes = Axes.X;
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AddItem(BeatmapLeaderboardScope.Global);
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AddItem(BeatmapLeaderboardScope.Country);
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AddItem(BeatmapLeaderboardScope.Friend);
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AddInternal(new GradientLine
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Blue;
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LineColour = Color4.Gray;
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(20, 0),
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};
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private class ScopeSelectorTabItem : PageTabItem
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{
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public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
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@ -77,43 +54,5 @@ namespace osu.Game.Overlays.BeatmapSet
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Text.FadeColour(Color4.White);
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}
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}
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private class GradientLine : GridContainer
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{
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public GradientLine()
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{
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(0.8f, 1.5f);
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(mode: GridSizeMode.Relative, size: 0.4f),
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new Dimension(),
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};
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Content = new[]
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{
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new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.Gray),
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Gray,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Gray, Color4.Transparent),
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},
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}
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};
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}
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}
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}
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}
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26
osu.Game/Overlays/Rankings/RankingsScopeSelector.cs
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26
osu.Game/Overlays/Rankings/RankingsScopeSelector.cs
Normal file
@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Rankings
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{
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public class RankingsScopeSelector : GradientLineTabControl<RankingsScope>
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AccentColour = LineColour = Color4.Black;
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}
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}
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public enum RankingsScope
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{
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Performance,
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Spotlights,
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Score,
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Country
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}
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}
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