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Localise some strings on SecondFactorAuthForm (#36961)
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@@ -49,6 +49,16 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Register => new TranslatableString(getKey(@"register"), @"Register");
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/// <summary>
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/// "An email has been sent to you with a verification code. Enter the code."
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/// </summary>
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public static LocalisableString CodeSent => new TranslatableString(getKey(@"code_sent"), @"An email has been sent to you with a verification code. Enter the code.");
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/// <summary>
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/// "Enter code"
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/// </summary>
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public static LocalisableString EnterCode => new TranslatableString(getKey(@"enter_code"), @"Enter code");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@@ -11,6 +11,7 @@ using osu.Framework.Logging;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@@ -104,12 +105,12 @@ namespace osu.Game.Overlays.Login
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "An email has been sent to you with a verification code. Enter the code.",
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Text = LoginPanelStrings.CodeSent,
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},
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codeTextBox = new OsuTextBox
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{
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InputProperties = new TextInputProperties(TextInputType.Code),
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PlaceholderText = "Enter code",
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PlaceholderText = LoginPanelStrings.EnterCode,
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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@@ -169,12 +170,12 @@ namespace osu.Game.Overlays.Login
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Please enter the code from your authenticator app.",
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Text = UserVerificationStrings.BoxTotpHeading,
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},
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codeTextBox = new OsuNumberBox
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{
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InputProperties = new TextInputProperties(TextInputType.NumericalPassword),
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PlaceholderText = "Enter code",
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PlaceholderText = LoginPanelStrings.EnterCode,
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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