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Add local variable for regular access to HitObjects
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@ -23,13 +23,15 @@ namespace osu.Game.Rulesets.Edit.Checks
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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for (int i = 0; i < context.Beatmap.HitObjects.Count - 1; ++i)
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{
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var hitobject = context.Beatmap.HitObjects[i];
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var hitObjects = context.Beatmap.HitObjects;
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for (int j = i + 1; j < context.Beatmap.HitObjects.Count; ++j)
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for (int i = 0; i < hitObjects.Count - 1; ++i)
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{
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var hitobject = hitObjects[i];
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for (int j = i + 1; j < hitObjects.Count; ++j)
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{
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var nextHitobject = context.Beatmap.HitObjects[j];
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var nextHitobject = hitObjects[j];
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// Accounts for rulesets with hitobjects separated by columns, such as Mania.
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// In these cases we only care about concurrent objects within the same column.
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